public class ReferenceMystery3 { public static void main(String[] args) { int a 7; int b= 9; Point pl -> new Point (2, 2); Point p2 new Point (2, 2); addToXTwice(a, pl); System.out.println(a + " " addToXTwice (b, p2); System.out.println(a + + b + " " + pl.x+""+p2.x); ""+ b + " + pl.x + " + p2.x);
public class ReferenceMystery3 { public static void main(String[] args) { int a 7; int b= 9; Point pl -> new Point (2, 2); Point p2 new Point (2, 2); addToXTwice(a, pl); System.out.println(a + " " addToXTwice (b, p2); System.out.println(a + + b + " " + pl.x+""+p2.x); ""+ b + " + pl.x + " + p2.x);
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question
Number 4
![}
4. What is the output of the following program?
public class ReferenceMystery3 (
public static void main(String[] args) {
}
}
int a 7;
int b = 9;
Point pl = new Point (2, 2);
Point p2 = new Point (2, 2);
addToXTwice(a, pl);
System.out.println(a +
addToXTwice (b, p2);
System.out.println(a +
"
System.out.println(a +
"
+b+
" + b
+
+ pl.x
public static void addToXTwice (int a, Point pl) {
a = a + a;
pl.x = a;
" " + pl.x);
+ pl.x +
#
"
+ p2.x);
+ p2.x);
5. Imagine that you are creating a class called Calculator. A Calculator object could be used to program a simple
mathematical calculator device like the ones you have used in math classes in school. What state might a
Calculator object have? What might its behavior be?](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F54dd3d57-e2b4-4423-84e9-a212f2fa03f5%2F36ad54d0-3f31-42ba-ad7b-5ec8bd59ca5e%2Ffumj0zj_processed.jpeg&w=3840&q=75)
Transcribed Image Text:}
4. What is the output of the following program?
public class ReferenceMystery3 (
public static void main(String[] args) {
}
}
int a 7;
int b = 9;
Point pl = new Point (2, 2);
Point p2 = new Point (2, 2);
addToXTwice(a, pl);
System.out.println(a +
addToXTwice (b, p2);
System.out.println(a +
"
System.out.println(a +
"
+b+
" + b
+
+ pl.x
public static void addToXTwice (int a, Point pl) {
a = a + a;
pl.x = a;
" " + pl.x);
+ pl.x +
#
"
+ p2.x);
+ p2.x);
5. Imagine that you are creating a class called Calculator. A Calculator object could be used to program a simple
mathematical calculator device like the ones you have used in math classes in school. What state might a
Calculator object have? What might its behavior be?
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