pseudo code for the java assignment
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- Travel Tickets Company sells tickets for airlines, tours, and other travel-related services. Because ticket agents frequently mistype long ticket numbers, Travel Tickets has asked you to write an application that indicates invalid ticket number entries. The class prompts a ticket agent to enter a six-digit ticket number. Ticket numbers are designed so that if you drop the last digit of the number, then divide the number by 7, the remainder of the division will be identical to the last dropped digit. Accept the ticket number from the agent and verify whether it is a valid number. Test the application with the following ticket numbers: . 123454; the comparison should evaluate to true . 147103; the comparison should evaluate to true . 154123; the comparison should evaluate to false Save the program as TicketNumber.java.Exercise 1: Write a Java application that simulates a test. The test contains at least five questions about first three lectures of this course. Each question should be a multiple-choice question with 4 options. Design a Test class. Use programmer-defined methods to implement your solution. For example: create a method to simulate the questions – simulateQuestion create a method to check the answer – checkAnswer create a method to display a random message for the user – generateMessage create a method to interact with the user - inputAnswer Display the questions using methods of JOptionPane class. Use a loop to show all the questions. For each question: If the user finds the right answer, display a random congratulatory message (“Excellent!”,”Good!”,”Keep up the good work!”, or “Nice work!”). If the user responds incorrectly, display an appropriate message and the correct answer (“No. Please try again”, “Wrong. Try once more”, “Don't give up!”, “No. Keep trying..”). Use…Question Language: JAVA Keep Guessing Write a program that plays a number-guessing game to guess a secret number randomly generated within the range 1 and 10. The user will get as many numbers of tries as he/she needs to guess the number. Tell the users if their guess is right or wrong and if their guess is wrong let them try to guess the number again. You must generate the secret number using the Java Random class. When the user guesses a number he/she will have to take an input of his guessed number from the keyboard. The user will have to take as many inputs as needed to guess the correct secret-number. That means the code will keep looping as long as the guess is different from the secret number. Use a while loop to prompt the user to guess again if the guess is wrong. Create a class named NumberGuessingGame which will contain the main method, write all your code in the main method. Sample input and output: Suppose the random number generated is 6. I have chosen a…
- Java Programming Travel Tickets Company sells tickets for airlines, tours, and other travel-related services. Because ticket agents frequently mistype long ticket numbers, Travel Tickets has asked you to write an application that indicates invalid ticket number entries. The class prompts a ticket agent to enter a six-digit ticket number. Ticket numbers are designed so that if you drop the last digit of the number, then divide the number by 7, the remainder of the division will be identical to the last dropped digit. This process is illustrated in the following example: Step 1. Enter the ticket number; for example, 123454. Step 2. Remove the last digit, leaving 12345. Step 3. Determine the remainder when the ticket number is divided by 7. In this case, 12345 divided by 7 leaves a remainder of 4. Step 4. Assign the Boolean value of the comparison between the remainder and the digit dropped from the ticket number. Step 5. Display the result—true or false—in a message box. Accept the…Assignment: Enhancing Dice Roll Stats Calculator Program Introduction: The project involves creating a program to roll pairs of dice, gathering statistics on the outcomes. Probability differs in the roll of two dice compared to a single die due to varied combinations. Dice Roll Series: User greeted with "Welcome to the Dice Roll Stats Calculator!" and prompted to specify rolls. Java classes: DiceRoller, Indicator, Validator. DiceRoller: Arrays: rollSeries (captures results), statIndicators (stores statistical indicators). Constructor rolls dice as per user request. Methods collect stats and print the report. Indicator class: Contains dicePairTotal and dicePairCount. Displaying Results: Sort statIndicators array before display. Indicator objects sortable by dicePairCount (implements Comparable). Example output:-----------------------dicepair rolltotal count percent---- ------ --------7 5 50%10 2 20%4 2 20%2 1 10% Tasks:…Computer Science You are required to develop a small chatting application where two or more friends can communicate each other through messages. Create a class Message which has Date d, and message (string). Provide getters/setters, constructors, toString. Create a class Friend having String name, String contact, email and ArrayList of Messages provide getters/setters, constructors, toString addMessage(Message m) method which will add new message to the list. Provide following options to the user using JFrame. Login which will help user login to the application. View Friends (Display List of All Friends) View Messages ( This should display all message of a Friend) Send message (This should ask for friend name and message match the friend name and write that message to the array list).
- Variables name: Choose meaningful and descriptive names. No x, y … etc. Use lowercase. If the name consists of several words, concatenate all in one, uselowercase for the first word, and capitalize the first letter of each subsequent word inthe name. For example, the variables radius and area, and the method computeArea.3. File type: only JAVA file is allowed. Name it as Assignment2. Java5. Please add the appropriate comments for each step you add. In the top of the program, addyour name, time of starting writing the code and title of the assignment. Extra informationwould be greatGreetings. The programming language to be used is: JAVA Please write a GUI that implements a game, where the user has to click the buttons in the order of their numbering. * The 9 buttons are arranged in a grid of 3 by 3. Each one has a different number from 1 to 9. * If the user selects the correct button, it should turn green and become disabled. The score should beincremented by 1. * If the user selects the incorrect button, it should turn red and all the buttons should become disabled. * If the user selects the “Reset” button, all buttons should be white and become enabled, their random numbers should be reassigned and the score set to 0. Thank you..is a block of code which only runs when it is called A classs integer method loop
- for java please Please submit the pseudocode of your program for your project below. Need a class which will contain: Student Name Student Id Student Grades (an array of 3 grades) A constructor that clears the student data (use -1 for unset grades) Get functions for items a, b, and c, average, and letter grade Set functions for items a, n, and c Note that the get and set functions for Student grades need an argument for the grade index. Need another class which will contain: An Array of Students (1 above) A count of number of students in use You need to create a menu interface that allows you to: Add new students Enter test grades Display all the students with their names, ids, test grades, average, and letter grade Exit the program Add comments and use proper indentation. Nice Features: I would like that system to accept a student with no grades, then later add one or more grades, and when all grades are entered, calculate the final average or grade. I would like the system…A mountain climbing club maintains a record of the climbs that its members have made. Information about a climb includes the name of the mountain peak and the amount of time it took to reach the top. The information is contained in the ClimbInfo class as declared below. The ClimbingClub class maintains a list of the climbs made by members of the club. The declaration of the ClimbingClub class is shown below. You will write implementations of the addClimb method. import java.util.List; import java.util.ArrayList; class ClimbInfo { private String name; private int time; /** Creates a ClimbInfo object with name peakName and time climbTime. * * @param peakName the name of the mountain peak * @param climbTime the number of minutes taken to complete the climb */ public ClimbInfo(String peakName, int climbTime) { name = peakName; time = climbTime; } /** @return the name of the mountain peak */ public String getName() { return name; } /** @return the number of minutes…3. Magic Square: Create a class MagicSquare that prompts the user for a positive odd integer size, generates a normal magic square of order size, and prints it with numbers right-justified and aligned in evenly-spaced columns. You may assume the numbers in the square are 3 digits or less (i.e. size ≤31). However, each space-separated column should have a width equal to the largest integer in the magic square. (See example transcripts below.) To generate the magic square, use the following algorithm: Assign 1 to our initial current position: the bottom row, middle column. Place each successive value (up to size * size) in the first of the following positions that is unoccupied: (1) one space down and to the right, or (2) one space up. Positions wrap around the sides, top and bottom, as shown in the following example transcripts (user input underlined): Please enter a positive odd integer: 3 492 357 8 16 Please enter a positive odd integer: 5 11 18 25 2 9 10 12 19 21 3 4 6 13 20 22 23 5…