Programming language     Sliding tiles   The mechanics described in this exercise can be used to implement a game sliding tiles.   1. Create a type slidingTile, consisting of a char matrix and two integers x and y. The integers x and y are the coordinates of an empty tile.      2. Create a function

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OCAML Programming language

 

 

Sliding tiles

 

The mechanics described in this exercise can be used to implement a game

sliding tiles.

 

1. Create a type slidingTile, consisting of a char matrix and two integers x and y. The integers x and y are the coordinates of an empty tile.

 

 

 2. Create a function

 

val slide : slidingTile -> int -> int -> slidingTile = <fun>

 

that given a slidingTile and two integers, that represent a location in the

matrix, it slides the tile from the specified location to the empty tile, then

returns the altered sliding Tile. If provided location is not adjacent to the

empty tile, or out of bounds, then return the slidingTile unaltered.

 

  3.Create a function

 

val print_tile : slidingTile -> unit = <fun>

 

that prints a sliding Tile on screen with the corresponding characters from

the matrix. However, print an empty space where the empty tile is instead.

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