Programming Exercises Consider the following diagram that details the classes Circle and Cylinder. The second row for each box (class) represents the data member (characteristics) of the classes and the third row lists the methods, including constructors, (behavior) of the classes. (Please note that +/- sign represents private and public modifiers respectively.) Create these two classes, with class Cylinder inheriting the class Circle. Also, using your newly created classes, write a program that asks the user to input the radius and height of a cylinder and prints its surface area and volume. Circle |- radius: double + Circle() + Circle(double) + setRadius(double): void + getRadius(): double + getArea(): double | + toString(): String Cylinder |- height: double + Cylinder() + Cylinder(double, double) | + setHeight(double): void * getHeight(): double + getArea(): double + getVolume(): double + toString(): String

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Also, please take note of the following correction: The sentence "Please note that +/- sign represents private and public modifiers respectively" should be "Please note that +/- sign represents public and private modifiers respectively."

Programming Exercises
Consider the following diagram that details the classes Circle and Cylinder. The second row for
each box (class) represents the data member (characteristics) of the classes and the third row lists
the methods, including constructors, (behavior) of the classes. (Please note that +/- sign represents
private and public modifiers respectively.) Create these two classes, with class Cylinder inheriting
the class Circle. Also, using your newly created classes, write a program that asks the user to input
the radius and height of a cylinder and prints its surface area and volume.
Circle
|- radius: double
+ Circle()
+ Circle(double)
+ setRadius(double): void
+ getRadius(): double
+ getArea(): double
+ toString(): String
Cylinder
|- height: double
+ Cylinder()
+ Cylinder(double, double)
+ setHeight(double): void
+ getHeight(): double
+ getArea(): double
+ getVolume(): double
+ toString(): String
Transcribed Image Text:Programming Exercises Consider the following diagram that details the classes Circle and Cylinder. The second row for each box (class) represents the data member (characteristics) of the classes and the third row lists the methods, including constructors, (behavior) of the classes. (Please note that +/- sign represents private and public modifiers respectively.) Create these two classes, with class Cylinder inheriting the class Circle. Also, using your newly created classes, write a program that asks the user to input the radius and height of a cylinder and prints its surface area and volume. Circle |- radius: double + Circle() + Circle(double) + setRadius(double): void + getRadius(): double + getArea(): double + toString(): String Cylinder |- height: double + Cylinder() + Cylinder(double, double) + setHeight(double): void + getHeight(): double + getArea(): double + getVolume(): double + toString(): String
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