Problem 3 Guessing game: For this program, have the user guess a number from 1-5. Next, generate a random number and compare to the number the user entered. If the numbers match, print a winning message. If not, tell them the guess was not correct. Use the file guess-start.html to get started. It contains a form with a button. In the form, the user enters their number, and then clicks the Guess! button. When the Guess! button is clicked, a function called guessing() is called. Write the code for the guessing() function following these steps: Step 1: In the guessing() function, use Math.random() to create a random number from 1-5. Assign this to the variable random. Step 2: Assign the guess value input by the user to the variable "guess" using this statement:     guess = document.form1.guess.value; Step 3: Use an if-else statement to determine if guess matches random. Update "cell_m" to display "Correct" if they match and "Wrong" if they don't using this statement:     document.getElementById("cell_m").innerHTML = message; It displays the message variable in the table. This is a little different from how we have been doing it so far. Test your page to make sure that it does indeed provide the correct message.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Problem 3 Guessing game: For this program, have the user guess a number from 1-5. Next, generate a random number and compare to the number the user entered. If the numbers match, print a winning message. If not, tell them the guess was not correct.

Use the file guess-start.html to get started. It contains a form with a button. In the form, the user enters their number, and then clicks the Guess! button. When the Guess! button is clicked, a function called guessing() is called. Write the code for the guessing() function following these steps:

  • Step 1: In the guessing() function, use Math.random() to create a random number from 1-5. Assign this to the variable random.
  • Step 2: Assign the guess value input by the user to the variable "guess" using this statement:

         guess = document.form1.guess.value;

  • Step 3: Use an if-else statement to determine if guess matches random. Update "cell_m" to display "Correct" if they match and "Wrong" if they don't using this statement:

         document.getElementById("cell_m").innerHTML = message;

It displays the message variable in the table. This is a little different from how we have been doing it so far.

Test your page to make sure that it does indeed provide the correct message.

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