- Probabilities and Colors Write a program that randomly chooses among three different colors for displaying text on the screen. Use a loop to display 20 lines of text, each with a randomly chosen color. The probabilities for each color are to be as follows: white 30%, blue 10%, green 60%. Suggestion: Generate a random integer between 0 and 9. If the resulting integer falls in the range 0 to 2 (inclusive), choose white. If the integer equals to 3, choose blue. If the integer falls in the range 4 to 9 (inclusive), choose green. Test your program by running it ten times, each time observing whether the distribution of line colors appears to match the required probabilities. (The Irvine32 library is required for this solution program - call ClrScr, Randomize, SetTextColor, WriteString and Crif; ref: Ch 5 / Module 2) IMPORTANT: for this exercise, NOT allowable to use any one of these directives: .IF, ELSE, .ELSEIF, WHILE, .REPEAT, etc

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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assembly language please with comment and screen shot of the out put

- Probabilities and Colors
Write a program that randomly chooses among three different colors for displaying text on the screen. Use a loop to display 20 lines of text, each with a
randomly chosen color. The probabilities for each color are to be as follows: white 30%, blue 10%, green 60%. Suggestion: Generate a random integer between 0
and 9. If the resulting integer falls in the range 0 to 2 (inclusive), choose white. If the integer equals to 3, choose blue. If the integer falls in the range 4 to 9
(inclusive), choose green. Test your program by running it ten times, each time observing whether the distribution of line colors appears to match the required
probabilities.
(The Irvine32 library is required for this solution program - call ClrScr, Randomize, SetTextColor, WriteString and Crlf; ref: Ch 5 / Module 2)
IMPORTANT: for this exercise, NOT allowable to use any one of these directives: .IF, .ELSE, .ELSEIF, .WHILE, .REPEAT, etc
Transcribed Image Text:- Probabilities and Colors Write a program that randomly chooses among three different colors for displaying text on the screen. Use a loop to display 20 lines of text, each with a randomly chosen color. The probabilities for each color are to be as follows: white 30%, blue 10%, green 60%. Suggestion: Generate a random integer between 0 and 9. If the resulting integer falls in the range 0 to 2 (inclusive), choose white. If the integer equals to 3, choose blue. If the integer falls in the range 4 to 9 (inclusive), choose green. Test your program by running it ten times, each time observing whether the distribution of line colors appears to match the required probabilities. (The Irvine32 library is required for this solution program - call ClrScr, Randomize, SetTextColor, WriteString and Crlf; ref: Ch 5 / Module 2) IMPORTANT: for this exercise, NOT allowable to use any one of these directives: .IF, .ELSE, .ELSEIF, .WHILE, .REPEAT, etc
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