Positions on a chess board are identified by a letter and a number. The letter identifies the column, while the number identifies the row, as shown below: Write a program that reads a position from the user. Use an if statement to determine if the column begins with a black square or a white square. Then use modular arithmetic to report the color of the square in that row. For example, if the user enters a and 1 then your program should report that the square is black. If the user enters d and 5 then your program should report that the square is white. If a user enters a wrong position display an error message stating "Invalid Position". 4 a bc d efgh
Positions on a chess board are identified by a letter and a number. The letter identifies the column, while the number identifies the row, as shown below: Write a program that reads a position from the user. Use an if statement to determine if the column begins with a black square or a white square. Then use modular arithmetic to report the color of the square in that row. For example, if the user enters a and 1 then your program should report that the square is black. If the user enters d and 5 then your program should report that the square is white. If a user enters a wrong position display an error message stating "Invalid Position". 4 a bc d efgh
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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C++ program
![6. Positions on a chess board are identified by a letter and a number. The letter identifies the
column, while the number identifies the row, as shown below:
8
Write a program that reads a position from the user. Use an
7
if statement to determine if the column begins with a black
square or a white square. Then use modular arithmetic to
report the color of the square in that row. For example, if
the user enters a and 1 then your program should report that
6.
4
the square is black. If the user enters d and 5 then your
3
program should report that the square is white. If a user
enters a wrong position display an error message stating
"Invalid Position".
a b c d ef g h](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fd99f113d-a0f9-4d83-8cb8-0e9a53a44fc5%2F2a076df3-c4b1-467b-a269-b2866833d1fa%2Fv41ku2c_processed.jpeg&w=3840&q=75)
Transcribed Image Text:6. Positions on a chess board are identified by a letter and a number. The letter identifies the
column, while the number identifies the row, as shown below:
8
Write a program that reads a position from the user. Use an
7
if statement to determine if the column begins with a black
square or a white square. Then use modular arithmetic to
report the color of the square in that row. For example, if
the user enters a and 1 then your program should report that
6.
4
the square is black. If the user enters d and 5 then your
3
program should report that the square is white. If a user
enters a wrong position display an error message stating
"Invalid Position".
a b c d ef g h
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