Please make a CORBA IDL for the following:  Create a server program that allows client programs to connect to it. A client must login with the necessary credentials stored in a database that the server can access. If the account is currently logged in, the connected client will be denied. After connecting, the client can begin playing the game. The game will only begin if there is at least one other person eager to participate. When a player/s joins within 10 seconds, the game begins with each round in which the server sends 17 random letters (with 5 to 7 vowels) to all players, with the goal of each player being to send a single valid word, with at least five (5) letters, that can be formed from the letters sent by the server. A letter from the 17 randomly chosen letters may be repeated. If the word produced and provided by the player has fewer than five letters or is invalid, the server will respond with an invalid word formed. Each player has 10 seconds to input as many words as they can. For each round, the player who provided the longest valid word will be proclaimed the winner. If two or more players submit the same length of letters or if the participants are unable to send a legitimate word, no winner will be proclaimed for that round. The eventual champion will be the first player to win three rounds.  In addition, the server will keep note of the five longest words responded by players. In addition, the number of wins by players will be recorded on the server. A player will acquire these lists if he or she selects the option to display the longest words or top 5 players in the player's gaming interface.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Please make a CORBA IDL for the following: 

Create a server program that allows client programs to connect to it. A client must login with the necessary credentials stored in a database that the server can access. If the account is currently logged in, the connected client will be denied. After connecting, the client can begin playing the game. The game will only begin if there is at least one other person eager to participate. When a player/s joins within 10 seconds, the game begins with each round in which the server sends 17 random letters (with 5 to 7 vowels) to all players, with the goal of each player being to send a single valid word, with at least five (5) letters, that can be formed from the letters sent by the server. A letter from the 17 randomly chosen letters may be repeated. If the word produced and provided by the player has fewer than five letters or is invalid, the server will respond with an invalid word formed. Each player has 10 seconds to input as many words as they can. For each round, the player who provided the longest valid word will be proclaimed the winner. If two or more players submit the same length of letters or if the participants are unable to send a legitimate word, no winner will be proclaimed for that round. The eventual champion will be the first player to win three rounds. 

In addition, the server will keep note of the five longest words responded by players. In addition, the number of wins by players will be recorded on the server. A player will acquire these lists if he or she selects the option to display the longest words or top 5 players in the player's gaming interface. 

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