Please help to solve this codes. In Java public interface ShapesInterface {     public double getArea();     // This method returns the area of a 2 dimensional shape     // or the surface are of a 3 dimensional shape.     public double getVolume();     // This method returns the volume of a 3 dimensional shape     // or 0 for a 2 dimensional shape.     public void displayArea();     // This method displays the name

Computer Networking: A Top-Down Approach (7th Edition)
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Please help to solve this codes.

In Java

public interface ShapesInterface
{
    public double getArea();
    // This method returns the area of a 2 dimensional shape
    // or the surface are of a 3 dimensional shape.
    public double getVolume();
    // This method returns the volume of a 3 dimensional shape
    // or 0 for a 2 dimensional shape.
    public void displayArea();
    // This method displays the name of the shape and its area,
    // If the shape is 2 dimensional it displays the 2 dimensional area    
    // If the shape is 3 dimensional it displays the surface area    of the shape
    public void displayVolume();
    // This method displays the name of the shape and its volume,
    // This method displays the volume of a 3 dimensional shape and 0 for a 2 dimensional shape.

}

### Adding Shape Classes and Implementing ShapesInterface

**Task Overview:**
You are to add four more shape classes: Pyramid4 (a 4-sided pyramid), Pyramid3 (a 3-sided pyramid), Square, and Cube. You may choose to integrate additional shapes if desired.

**Implementation Details:**
1. **Shape Classes:**  
   - Each new shape class will be required to implement the `ShapesInterface`.
   
2. **ShapeGenerator Class Update:**  
   - Modify the `ShapeGenerator` class to ensure it can accurately generate new objects for each of the newly created shape classes.

3. **TestDriver Class Usage:**
   - The `TestDriver` class operates by using variables of the `ShapesInterface` class to access and utilize the methods of the shape objects. It does not create variables directly from the shape classes.

These steps ensure that your program can effectively handle multiple shapes using a consistent interface, promoting modularity and ease of maintenance in the codebase.
Transcribed Image Text:### Adding Shape Classes and Implementing ShapesInterface **Task Overview:** You are to add four more shape classes: Pyramid4 (a 4-sided pyramid), Pyramid3 (a 3-sided pyramid), Square, and Cube. You may choose to integrate additional shapes if desired. **Implementation Details:** 1. **Shape Classes:** - Each new shape class will be required to implement the `ShapesInterface`. 2. **ShapeGenerator Class Update:** - Modify the `ShapeGenerator` class to ensure it can accurately generate new objects for each of the newly created shape classes. 3. **TestDriver Class Usage:** - The `TestDriver` class operates by using variables of the `ShapesInterface` class to access and utilize the methods of the shape objects. It does not create variables directly from the shape classes. These steps ensure that your program can effectively handle multiple shapes using a consistent interface, promoting modularity and ease of maintenance in the codebase.
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