Please do this in Python Programming and provide screenshots The output should be exact same like in the examples. If the output in the example is in 2 decimals, then it should be like that. 1e - Othello 2 During a game of Othello, the time a player spends thinking about his moves is recorded. Write a program that reads the times that the two players have thought, in milliseconds. One of the players is human, the other is a computer. The program determines which of the two players is human and prints the thinking time of the human in the following format: hh:mm:ss. It may be assumed that a computer always has less thinking time than a human. Example: Enter the time the black player thought: 21363 Enter the time the white player thought: 36 The time the human player has spent thinking is: 00:00:21. Put your program in othello_2.py => The following assignments use loops. Use the right loop for the right assignment. 1f - Manny Mobster Manny thinks he has found the perfect way to part money from their rightful owners, using a computer program. Mobster Manny secretly installs the program on someone's computer and remains hidden in a corner, waiting for the program to finish. The program will ask the user how much he or she wants to donate to charity, Thirsty Toads in the Sahara (Manny's Wallet). If the unsuspecting victim wants to donate less than €50, the program will ask again. The program will continue to ask for an amount until the user has agreed to donate €50 or more, after which Mobster Manny will show up to collect the money. Write this malicious program, but make sure it does not fall in the wrong hands! Example: Enter the amount you want to donate: 0 Enter the amount you want to donate: 10 Enter the amount you want to donate: 52 Thank you very much for your contribution of 52.00 euro. Put your program in manny.py
- Please do this in Python
Programming and provide screenshots - The output should be exact same like in the examples.
- If the output in the example is in 2 decimals, then it should be like that.
1e - Othello 2
During a game of Othello, the time a player spends thinking about his moves is recorded. Write a program that reads the times that the two players have thought, in milliseconds. One of the players is human, the other is a computer. The program determines which of the two players is human and prints the thinking time of the human in the following format: hh:mm:ss. It may be assumed that a computer always has less thinking time than a human.
Example:
Enter the time the black player thought: 21363
Enter the time the white player thought: 36
The time the human player has spent thinking is: 00:00:21.
Put your program in othello_2.py
=> The following assignments use loops. Use the right loop for the right assignment.
1f - Manny
Mobster Manny thinks he has found the perfect way to part money from their rightful owners, using a computer program. Mobster Manny secretly installs the program on someone's computer and remains hidden in a corner, waiting for the program to finish. The program will ask the user how much he or she wants to donate to charity, Thirsty Toads in the Sahara (Manny's Wallet). If the unsuspecting victim wants to donate less than €50, the program will ask again. The program will continue to ask for an amount until the user has agreed to donate €50 or more, after which Mobster Manny will show up to collect the money.
Write this malicious program, but make sure it does not fall in the wrong hands!
Example:
Enter the amount you want to donate:
0
Enter the amount you want to donate:
10
Enter the amount you want to donate:
52
Thank you very much for your contribution of 52.00 euro.
Put your program in manny.py
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