Please create a UML diagram file from the below code using the Violet UML Editor. Also if the code has a problem please write your suggestion as well. thanks public class FlipRace { public static void main (String[] args) { // Two coins of class Coin Coin coin1 = new Coin(); Coin coin2 = new Coin();
Please create a UML diagram file from the below code using the Violet UML Editor. Also if the code has a problem please write your suggestion as well. thanks public class FlipRace { public static void main (String[] args) { // Two coins of class Coin Coin coin1 = new Coin(); Coin coin2 = new Coin();
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
Please create a UML diagram file from the below code using the Violet UML Editor.
Also if the code has a problem please write your suggestion as well.
thanks
public class FlipRace {
public static void main (String[] args) {
// Two coins of class Coin
Coin coin1 = new Coin();
Coin coin2 = new Coin();
// Count variables for counting coin1's heads, coin2's heads, and total flips
int count1 = 0, count2 = 0, total = 0;
// Loop until race is over
while(true)
{
// Calculating the total flips
total++;
// If coin1 is head
if (coin1.isHeads()) {
count1++;
}
// If coin2 is head
if (coin2.isHeads()) {
count2++;
}
// Printing the coins
System.out.println(coin1 + " " + coin2);
// If coin1 wins
if (count1 == 3 & count2 < 3) {
System.out.println("\nCoin 1 wins the race!!");
System.out.println("It took " + total + " flips");
break;
}
// If coin2 wins
else if (count2 == 3 & count1 < 3) {
System.out.println("\nCoin 2 wins the race!!");
System.out.println("It took " + total + " flips");
break;
}
// If race is tied
else if (count2 == 3 & count1 == 3) {
System.out.println("\nRace is tied!!");
System.out.println("It took " + total + " flips");
break;
}
// Flip the coins again
else {
coin1.flip();
coin2.flip();
}
}
}
}
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