Oh, what a game! Things to do: Device a game of chance using a fair die with corresponding winnings and losses. For example, in rolling a die you may assign even outcomes as winning outcomes and the odd outcomes as the losses or think of your own plan. Let X the amount to be won by a player or the amount he will lose when he plays your game. Compute for the mean or the average amount a player may win or lose, the variance and the standard deviation, and interpret the results. Don’t forget that each face of a die has a probability of 1/6.

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Oh, what a game!

Things to do:

Device a game of chance using a fair die with corresponding winnings and losses. For example, in rolling a die you may assign even outcomes as winning outcomes and the odd outcomes as the losses or think of your own plan. Let X the amount to be won by a player or the amount he will lose when he plays your game. Compute for the mean or the average amount a player may win or lose, the variance and the standard deviation, and interpret the results. Don’t forget that each face of a die has a probability of 1/6.

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