Objective Design a gumball machine control logic, including the finite state machine and circuit design. Problem Statement The gumball machine delivers a piece of gum after receiving 15¢ in coins. The machine has a single coin slot that accepts nickels and dimes, one coin at a time. A mechanical sensor indicates to the control whether a dime or a nickel has been inserted into the coin slot. The input N is asserted when a nickel is inserted into the coin slot. D is asserted when a dime is deposited. The machine asserts OPEN for one clock period when 15¢ or more has been deposited since the last reset. Then the controller's output causes a single piece of gum to be released down a chute to the customer. The machine does not give change. A customer who pays with two dimes get a piece of gum, but overpays 5¢. Coin Gum Gum release sensor dispenser mechanism FSM Reset CLK • Nis asserted for 1 clock period when a nickel is inserted into the coin slot. • Dis asserted for 1 clock period when a dime is inserted into the coin slot. • Machine asserts Open for one clock period when 15¢ (or more) has been deposited since the last reset. This does not completely define the behavior of the FSM. For example, what happens if a penny is inserted into the coin slot, or what happens after the gum is delivered to the customer? Let's assume that: • Coin sensor returns coins it does not recognize. • External logic resets the machine after the gum is delivered.

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Objective
Design a gumball machine control logic, including the finite state machine and circuit
design.
Problem Statement
The gumball machine delivers a piece of gum after receiving 15¢ in coins. The machine
has a single coin slot that accepts nickels and dimes, one coin at a time. A mechanical
sensor indicates to the control whether a dime or a nickel has been inserted into the
coin slot. The input N is asserted when a nickel is inserted into the coin slot. Dis
asserted when a dime is deposited.
The machine asserts OPEN for one clock period when 15¢ or more has been deposited
since the last reset. Then the controller's output causes a single piece of gum to be
released down a chute to the customer.
The machine does not give change. A customer who pays with two dimes get a piece of
gum, but overpays 5¢.
Coin
N
Gum
Gum release
sensor
dispenser
mechanism
FSM
Reset
CLK
• Nis asserted for 1 clock period when a nickel is inserted into the coin slot.
• Dis asserted for 1 clock period when a dime is inserted into the coin slot.
• Machine asserts Open for one clock period when 15¢ (or more) has been
deposited since the last reset.
This does not completely define the behavior of the FSM. For example, what
happens if a penny is inserted into the coin slot, or what happens after the gum is
delivered to the customer? Let's assume that:
Coin sensor returns coins it does not recognize.
• External logic resets the machine after the gum is delivered.
Transcribed Image Text:Objective Design a gumball machine control logic, including the finite state machine and circuit design. Problem Statement The gumball machine delivers a piece of gum after receiving 15¢ in coins. The machine has a single coin slot that accepts nickels and dimes, one coin at a time. A mechanical sensor indicates to the control whether a dime or a nickel has been inserted into the coin slot. The input N is asserted when a nickel is inserted into the coin slot. Dis asserted when a dime is deposited. The machine asserts OPEN for one clock period when 15¢ or more has been deposited since the last reset. Then the controller's output causes a single piece of gum to be released down a chute to the customer. The machine does not give change. A customer who pays with two dimes get a piece of gum, but overpays 5¢. Coin N Gum Gum release sensor dispenser mechanism FSM Reset CLK • Nis asserted for 1 clock period when a nickel is inserted into the coin slot. • Dis asserted for 1 clock period when a dime is inserted into the coin slot. • Machine asserts Open for one clock period when 15¢ (or more) has been deposited since the last reset. This does not completely define the behavior of the FSM. For example, what happens if a penny is inserted into the coin slot, or what happens after the gum is delivered to the customer? Let's assume that: Coin sensor returns coins it does not recognize. • External logic resets the machine after the gum is delivered.
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