Now, for creating the intended new application, you are responsible for discovering and defining the requirements of the project. Using the knowledge acquired from Module 10: Explain the different types of requirements (e.g., functional, non-functional, data, environment, user, usability, user experience) that must be considered for the mobile educational application. Provide examples for each type relevant to the project. Develop a set of personas and scenarios that represent typical users of the application. Explain how these personas and scenarios will help in understanding the requirements and guiding the design process. Note: Your response should demonstrate a comprehensive understanding of the process of discovering requirements in human-computer interaction, with a focus on practical application to a real-world project.
Now, for creating the intended new application, you are responsible for discovering and defining the requirements of the project. Using the knowledge acquired from Module 10: Explain the different types of requirements (e.g., functional, non-functional, data, environment, user, usability, user experience) that must be considered for the mobile educational application. Provide examples for each type relevant to the project. Develop a set of personas and scenarios that represent typical users of the application. Explain how these personas and scenarios will help in understanding the requirements and guiding the design process. Note: Your response should demonstrate a comprehensive understanding of the process of discovering requirements in human-computer interaction, with a focus on practical application to a real-world project.
Principles of Information Systems (MindTap Course List)
13th Edition
ISBN:9781305971776
Author:Ralph Stair, George Reynolds
Publisher:Ralph Stair, George Reynolds
Chapter12: System Acquisition And Development
Section: Chapter Questions
Problem 7SAT: The overall emphasis of the __________ phase is on gathering data on the existing system,...
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Question
- Now, for creating the intended new application, you are responsible for discovering and defining the requirements of the project. Using the knowledge acquired from Module 10:
- Explain the different types of requirements (e.g., functional, non-functional, data, environment, user, usability, user experience) that must be considered for the mobile educational application. Provide examples for each type relevant to the project.
- Develop a set of personas and scenarios that represent typical users of the application. Explain how these personas and scenarios will help in understanding the requirements and guiding the design process.
Note: Your response should demonstrate a comprehensive understanding of the process of discovering requirements in human-computer interaction, with a focus on practical application to a real-world project.
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