Note The exercises below are based on a game where a spaceship avoids obstacles in space. The ship is positioned at the bottom of a coordinate system and can only move left and right while obstacles "fall" from top to bottom. Throughout the exercises, you'll create classes to represent different types of spaceships that can be used in the game. The base class Spaceship and one subclass Fighter have been provided for you below.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
icon
Related questions
Question

How do I solve this exercise on classes using Swift code? Classes 3/4

Exercise - Override Methods and Properties
Note
The exercises below are based on a game where a spaceship avoids obstacles in space. The ship is positioned at the bottom of a coordinate system and can only move left and
right while obstacles "fall" from top to bottom. Throughout the exercises, you'll create classes to represent different types of spaceships that can be used in the game. The base
class Spaceship and one subclass Fighter have been provided for you below.
class Spaceship {
var name: String
var health = 100
var position
func moveleft() {
position
-= 1
}
func moveRight() {
position += 1
}
func wasHit() {
health -= 5
if health <= 0 {
print ("Sorry, your ship was hit one too many times. Do you want to play again?")
}
}
}
class Fighter: Spaceship {
var weapon = ""
var remainingFirePower
= 5
func fire() {
if remainingFirePower > 0 {
remainingFirePower
} else {
print("You have no more fire power.")
-= 1
}
}
}
Transcribed Image Text:Exercise - Override Methods and Properties Note The exercises below are based on a game where a spaceship avoids obstacles in space. The ship is positioned at the bottom of a coordinate system and can only move left and right while obstacles "fall" from top to bottom. Throughout the exercises, you'll create classes to represent different types of spaceships that can be used in the game. The base class Spaceship and one subclass Fighter have been provided for you below. class Spaceship { var name: String var health = 100 var position func moveleft() { position -= 1 } func moveRight() { position += 1 } func wasHit() { health -= 5 if health <= 0 { print ("Sorry, your ship was hit one too many times. Do you want to play again?") } } } class Fighter: Spaceship { var weapon = "" var remainingFirePower = 5 func fire() { if remainingFirePower > 0 { remainingFirePower } else { print("You have no more fire power.") -= 1 } } }
Define a new class ShieldedShip that inherits from Fighter. Add a variable property shieldStrength that defaults to 25. Create a new instance of ShieldedShip called
defender. Set name to "Defender" and weapon to "Cannon." Call moveRight() and print position, then call fire( ) and print remainingFirePower.
Go back to your declaration of ShieldedShip and override wasHit(). In the body of the method, check to see if shieldStrength is greater than 0. If it is, decrement
shieldStrength by 5. Otherwise, decrement health by 5. Call wasHit() on defender and print shieldStrength and health.
When shieldStrength is 0, all wasHit() does is decrement health by 5. That's exactly what the implementation of wasHit() on Spaceship does! Instead of rewriting
that, you can call through to the superclass implementation of wasHit(). Go back to your implementation of wasHit() on ShieldedShip and remove the code where you
decrement health by 5 and replace it with a call to the superclass' implementation of the method. Call wasHit() on defender, then print shieldStrength and health.
Transcribed Image Text:Define a new class ShieldedShip that inherits from Fighter. Add a variable property shieldStrength that defaults to 25. Create a new instance of ShieldedShip called defender. Set name to "Defender" and weapon to "Cannon." Call moveRight() and print position, then call fire( ) and print remainingFirePower. Go back to your declaration of ShieldedShip and override wasHit(). In the body of the method, check to see if shieldStrength is greater than 0. If it is, decrement shieldStrength by 5. Otherwise, decrement health by 5. Call wasHit() on defender and print shieldStrength and health. When shieldStrength is 0, all wasHit() does is decrement health by 5. That's exactly what the implementation of wasHit() on Spaceship does! Instead of rewriting that, you can call through to the superclass implementation of wasHit(). Go back to your implementation of wasHit() on ShieldedShip and remove the code where you decrement health by 5 and replace it with a call to the superclass' implementation of the method. Call wasHit() on defender, then print shieldStrength and health.
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 2 steps with 6 images

Blurred answer
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY