Nim game by using Javascript with Depth First Search Algorithm • There is a pile of X chips on the table. • Two players take turns to remove 1, 2, or 3 chips from the table, with player 1 starting first. • The player removing the last chip(s) wins the game
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Nim game by using Javascript with Depth First Search
• There is a pile of X chips on the table.
• Two players take turns to remove 1, 2, or 3 chips from the table, with player 1 starting first.
• The player removing the last chip(s) wins the game
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- 2048 is a single-player puzzle game created by Gabriele Cirulli1. It is played on a 4×4 grid that contains integers ≥2 that are powers of 2. The player can use a keyboard arrow key (left/up/right/down) to move all the tiles simultaneously. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another tile again in the same move. Please observe this merging behavior carefully in all Sample Inputs and Outputs. Input The input is always a valid game state of a 2048 puzzle. The first four lines of input, that each contains four integers, describe the 16 integers in the 4×4 grid of 2048 puzzle. The j-th integer in the i-th line denotes the content of the cell located at the i-th row and the j -th cell. For this problem, all integers in the input will…ID: A Name: ID: A 6. There are 32 students standing in a classroom. Two different algorithms are given for finding the average height of the students. Algorithm A Step 1: All students stand. gniwolldi odT gaihnel vd Step 2: A randomly selected student writes his or her height on a card and is seated. Step 3: A randomly selected standing student adds his or her height to the value on the card, records the new value on the card, and is seated. The previous value on the card is erased. Step 4: Repeat step 3 until no students remain standing. Step 5: The sum on the card is divided by 32. The result is given to the teacher. Algorithm B Step 1: All students stand. Step 2: Each student is given a card. Each student writes his or her height on the card. Step 3: Standing students form random pairs at the same time. Each pair adds the numbers written on their cards and writes the result on one student's card; the other student is seated. The previous value on the card is erased. Step 4: Repeat…Beeblebrox question help required
- Use java languageChirality def is_left_handed(pips): Even though this has no effect on fairness, pips from one to six are not painted on dice just any which way, but so that pips on the opposite faces always add up to seven. (This convention makes it easier to tell when someone tries to use crooked dice with certain undesirable pip values replaced with values that are more desirable for the cheater.) In each of the 23 = 8 corners of the cube, exactly one value from each pair of forbidden opposites 1-6, 2-5 and 3-4 meets two values chosen from the other two pairs of opposites. You can twist and turn any corner of the die to face you, and yet two opposite sides never spread into simultaneous view. This discipline still allows for two distinct ways to paint the pips. If the numbers in the corner shared by the faces 1, 2, and 3 read out clockwise as 1-2-3, that die is left-handed, whereas if they read out as 1-3-2, that die is right-handed. Analogous to a pair of shoes made separately for the left and…In a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, and the logic behind these steps in plain English input is The number of monsters n, the health…
- In a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, time complexity, and the logic behind these steps in plain English Input is the number of monsters…1. Astronomy Board Game In an astronomy board game, N planets in an imaginary universe do not follow the normal law of gravitation. All the planets are positioned in a row. The planetary system can be in a stable state only if the sum of the mass of all planets at even positions is equal to the sum of the mass of planets at the odd positions. Initially, the system is not stable, but a player can destroy one planet to make it stable. Find the planet that should be destroyed to make the system stable. If no such planet exists, then return -1. If there are multiple such planets, then destroy the planet with the smallest index and return the index of the destroyed planet. Example Let N=5 and planets = [2,4,6,3,4]. Destroying the fourth planet of mass 3 will result in planets= [2,4,6,4], and here, the sum of odd positioned planets is (2+6)=8, and the sum of even positioned planets is (4+4)=8, and both are equal now. Hence, we destroy the fourth planet. Function Description Complete the…Celebrity problem A celebrity among a group of n people is a person who knows nobody but is known by everybody else. The task is to identify a celebrity by only asking questions to people of the form: ”Do you know him/her?” Solution Select two people from the group given, say, A and B, and ask A whether A knows B. If A knows B, remove A from the remaining people who can be a celebrity; if A doesn’t know B, remove B from this group. Solve the problem recursively for the remaining group of people who can be a celebrity Which design strategy does the following solution use? A-)Decrease-by-a-constant factor algorithm B-)Variable-size-decrease algorithm C-)Decrease-by-a-constant algorithm D-)Divide-and-Conquer
- BLACKJACK DO not use jquery strictly java script Black Jack is a simple card game that is also often called 21. The point of the game is to get a value as close to 21 without going over. A player that obtains the score of 21 with only 2 cards is said to have a Black Jack. Rules of the game: There are 2 types of participants in a game of Black Jack, the dealer and the players. The players play against the dealer and not against each other. In order to win, the player must have a hand value superior to that of the dealer’s. The game starts with each player receiving 2 cards, the dealer receiving 2 cards. Each player has the option to add an additional cards (1 by 1) to his hand (Draw) or to stay with the cards he currently has (Hold). If at any point, the player’s total exceeds 21, he automatically loses the hand (Bust). When all players complete this process, the dealer gets to complete his hand. As long as the dealer’s point total is 16 or less, he must draw a new card. As soon as…Tiling: The precondition to the problem is that you are given threeintegers n, i, j, where i and j are in the range 1 to 2n. You have a 2n by 2n squareboard of squares. You have a sufficient number of tiles each with the shape . Your goalis to place nonoverlapping tiles on the board to cover each of the 2n × 2n tiles except forthe single square at location i, j. Give a recursive algorithm for this problem in whichyou place one tile yourself and then have four friends help you. What is your base case?Othello is played as follows: Each Othello piece is white on one side and black on the other. When a piece is surrounded by its opponents on both the left and right sides, or both the top and bottom, it is said to be captured and its color is flipped. On your turn, you must capture at least one of your opponent's pieces. The game ends when either user has no more valid moves. The win is assigned to the person with the most pieces. Implement the object-oriented design for Othello.
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