new game,
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Transcribed Image Text:You've been tasked with creating the class architecture for our new game, "Extreme Gardening".
In the game, the player will grow flowers and sell them to customer NPCS. Given the following
descriptions, we need a class architecture that meets the following criteria and covers the
core loop of purchasing seeds -> growing flowers -> selling flowers -> buying plots/seeds
We need:
- Daisies: Come in just yellow, are sold for a small profit
- Roses: Come in red, yellow, or pink and can be sold for a medium profit
- Venus Fly Trap: A rare, green, flower that can be sold for a large profit
- Seeds: The player can buy these, and the player knows which seed will grow which flower
before purchasing
- Plots: Each plot can only grow one flower, the player can purchase more plots in the store
- Shop: Where the player can buy seeds and sell their flowers
Please provide your answer in this header as a set of abstract classes.
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