Modify your working program from Assignment #19 so that when the user enters data into the Selling Price and Purchase Price entry widgets and presses the "Compute Stuff!" button, it will calculate and display the Markup, Percentage Markup, and Profit Margin in the corresponding read-only entry widgets. Display data values using an appropriate number of decimal places. Marketing Problem Selling Price Purchase Price Compute Stuff! Markup: Percentage Markup: Profit Margin:
Modify your working program from Assignment #19 so that when the user enters data into the Selling Price and Purchase Price entry widgets and presses the "Compute Stuff!" button, it will calculate and display the Markup, Percentage Markup, and Profit Margin in the corresponding read-only entry widgets. Display data values using an appropriate number of decimal places. Marketing Problem Selling Price Purchase Price Compute Stuff! Markup: Percentage Markup: Profit Margin:
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
Trying to brush up on python 3.8. First picture is assignment I need help with. 2nd picture is my input from assignment 19 that i am supposed to modify
![from tkinter import *
class CurrencyConverter:
(self) :
def
init
window-Tk ()
window.title("Marketing problem")
window.configure ()
Label (window, font="Arial 10", fg="dark blue",text="selling price").grid (row-1, column=1, sticky-W)
Label (window, font="Arial 10", fg="dark blue", text="purchase price").grid(row=2, column=1, sticky-W)
Label (window, font="Arial 10", fg="dark blue",text="markup"). grid (row=4, column=1, sticky-W)
Label (window, font-"Arial 10", fg="dark blue",text="markup percentage").grid (row-5, column=l, sticky-W)
Label (window, font="Arial 10", fg="dark blue",text="Profit margin").grid (row=6, column=1, sticky-W)
Entry (window, justify=RIGHT).grid (row=1, column=2)
Entry (window, justify=RIGHT).grid(row-2,column=2)
MyButton=Button (window, height=3, width-26, text="Compute stuff", font="Arial 10", bg="light blue", fg="black").grid(row=3, column=2)
Entry (window, state='disabled', justify-RIGHT).grid (row=4, column =2)
Entry (window, state='disabled', justify-RIGHT).grid (row-5, column =2)
Entry (window, state='disabled', justify-RIGHT).grid (row-6, column =2)
window.maínloop ()
CurrencyConverter ()
O Tune here t](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F63588563-b3b2-4480-9fdb-3701254cc374%2F4b9ebcf1-a095-4b7e-9133-d1a0b7b06767%2F6nz6enn_processed.jpeg&w=3840&q=75)
Transcribed Image Text:from tkinter import *
class CurrencyConverter:
(self) :
def
init
window-Tk ()
window.title("Marketing problem")
window.configure ()
Label (window, font="Arial 10", fg="dark blue",text="selling price").grid (row-1, column=1, sticky-W)
Label (window, font="Arial 10", fg="dark blue", text="purchase price").grid(row=2, column=1, sticky-W)
Label (window, font="Arial 10", fg="dark blue",text="markup"). grid (row=4, column=1, sticky-W)
Label (window, font-"Arial 10", fg="dark blue",text="markup percentage").grid (row-5, column=l, sticky-W)
Label (window, font="Arial 10", fg="dark blue",text="Profit margin").grid (row=6, column=1, sticky-W)
Entry (window, justify=RIGHT).grid (row=1, column=2)
Entry (window, justify=RIGHT).grid(row-2,column=2)
MyButton=Button (window, height=3, width-26, text="Compute stuff", font="Arial 10", bg="light blue", fg="black").grid(row=3, column=2)
Entry (window, state='disabled', justify-RIGHT).grid (row=4, column =2)
Entry (window, state='disabled', justify-RIGHT).grid (row-5, column =2)
Entry (window, state='disabled', justify-RIGHT).grid (row-6, column =2)
window.maínloop ()
CurrencyConverter ()
O Tune here t
![Modify your working program from Assignment #19 so that when the user
enters data into the Selling Price and Purchase Price entry widgets and presses
the "Compute Stuff!" button, it will calculate and display the Markup,
Percentage Markup, and Profit Margin in the corresponding read-only entry
widgets.
Display data values using an appropriate number of decimal places.
Marketing Problem
Selling Price:
Purchase Price
Compute Stuff!
Markup:
Percentage Markup:
Profit Margin:](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F63588563-b3b2-4480-9fdb-3701254cc374%2F4b9ebcf1-a095-4b7e-9133-d1a0b7b06767%2Fwqkmqzo_processed.jpeg&w=3840&q=75)
Transcribed Image Text:Modify your working program from Assignment #19 so that when the user
enters data into the Selling Price and Purchase Price entry widgets and presses
the "Compute Stuff!" button, it will calculate and display the Markup,
Percentage Markup, and Profit Margin in the corresponding read-only entry
widgets.
Display data values using an appropriate number of decimal places.
Marketing Problem
Selling Price:
Purchase Price
Compute Stuff!
Markup:
Percentage Markup:
Profit Margin:
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