Modify the Figures code below: In constructors, use for parameters the same names as the fields, and use this to access the fields.  Make all fields private. Create getter methods to return the values of the fields. Update the main method as needed.  For point and rectangle classes create a class variable to keep how many objects were instantiated. Create a gettter to return the number. In the main method show the value after each new element is created. Modify the Bicycle code below: In constructors, use for parameters the same names as the fields, and use this to access the fields.  Make all fields private. Create getter methods to return the values of the fields. Update the main method as needed. For the generic and mountain bicycle classes create a class variable to keep how many objects were instantiated. Create a gettter to return the number. In the main method show the value after each new element is created. Bicycle code: interface Bicycle{ //interface for bicycle     void changeGear(int val); //abstract methods     void changeSpeed(int inc);     void applyBrakes(int dec);     void ringBell(int count);    }   class NewCycle implements Bicycle{ //class for a new cycle         int speed=0; //stores the speed value     int gear=0; //stores the gear value         @Override     public void changeGear(int val) { //method to change the gear         gear=val;     }       @Override     public void changeSpeed(int inc) { //method to change the speed         speed=speed+inc;     }       @Override     public void applyBrakes(int dec) { //method to apply brakes         speed=speed-dec;     }       @Override     public void ringBell(int count) { //method to ring the bell         for(int i=0;i

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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IN JAVA

Using this link to help:

 Classes and Objects https://docs.oracle.com/javase/tutorial/java/javaOO/index.html

  • More on Classes https://docs.oracle.com/javase/tutorial/java/javaOO/more.html 
  • Returning a Value from a Method https://docs.oracle.com/javase/tutorial/java/javaOO/returnvalue.html 
  • Using the this Keyword https://docs.oracle.com/javase/tutorial/java/javaOO/thiskey.html
  • Controling Access to Members of a Class https://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html  
  • Understanding Class Members https://docs.oracle.com/javase/tutorial/java/javaOO/classvars.html 
  • Initializing Fields https://docs.oracle.com/javase/tutorial/java/javaOO/initial.html 
  • Summary https://docs.oracle.com/javase/tutorial/java/javaOO/summaryclasses.html 

Instructions:

  • Modify the Figures code below:
    • In constructors, use for parameters the same names as the fields, and use this to access the fields. 
    • Make all fields private. Create getter methods to return the values of the fields. Update the main method as needed. 
    • For point and rectangle classes create a class variable to keep how many objects were instantiated. Create a gettter to return the number. In the main method show the value after each new element is created.
  • Modify the Bicycle code below:
    • In constructors, use for parameters the same names as the fields, and use this to access the fields. 
    • Make all fields private. Create getter methods to return the values of the fields. Update the main method as needed.
    • For the generic and mountain bicycle classes create a class variable to keep how many objects were instantiated. Create a gettter to return the number. In the main method show the value after each new element is created.
  • Bicycle code:

    interface Bicycle{ //interface for bicycle

        void changeGear(int val); //abstract methods

        void changeSpeed(int inc);

        void applyBrakes(int dec);

        void ringBell(int count);   

    }

     

    class NewCycle implements Bicycle{ //class for a new cycle

       

        int speed=0; //stores the speed value

        int gear=0; //stores the gear value

       

        @Override

        public void changeGear(int val) { //method to change the gear

            gear=val;

        }

     

        @Override

        public void changeSpeed(int inc) { //method to change the speed

            speed=speed+inc;

        }

     

        @Override

        public void applyBrakes(int dec) { //method to apply brakes

            speed=speed-dec;

        }

     

        @Override

        public void ringBell(int count) { //method to ring the bell

            for(int i=0;i<count;i++){

                System.out.print("Clang!!"+"  ");

            }

            System.out.println("");

        }

        public void printState(){ //method to print the states

            System.out.println("Ring bell, Speed, Gear, Brake, Ring Bell, Ring Bell");

        }

       

    }

     

    public class BicycleDemo { //application class

        public static void main(String args[]){ //main method

            NewCycle obj=new NewCycle(); //object creation

           

            obj.ringBell(1); //method call to ring the bell

           

            obj.changeSpeed(3); //method call for changing the speed

            System.out.println("Speed of bicycle: "+obj.speed);

           

            obj.changeGear(2); //method call for changing the gear

            System.out.println("Gear of bicycle: "+obj.gear);

           

            obj.applyBrakes(1); //method call for applying brakes

            System.out.println("Speed of bicycle: "+obj.speed);

           

            obj.ringBell(2); //method call to ring the bell

           

            obj.printState(); //method call for printing the states

           

        }

     

  • Figure code:

    class Point{ //class for Point

        int x; //stores the value of x-coordinate

        int y; //stores the value of y-coordinate

        String pname; //stores the name of the point

       

        public Point(){ //default constructor

            this.x=1;

            this.y=1;

            this.pname="Point";

        }

                

        public Point(int a,int b,String n){ //parameterized constructor

            this.x=a;

            this.y=b;

            this.pname=n;

        }

       

        public void printPoint(){ //prints the point data

            System.out.println(this.pname+"("+this.x+","+this.y+")");

        }     

    }

     

    class Rectangle extends Point{ //class for Rectangle

        int height; //stores the height of the rectangle

        int width; //stores the width of the rectangle

        String rname; //stores the name of the rectangle

       

        public Rectangle(Point p,int h,int w,String n){ //parameterized constructor

            super();

            this.height=h;

            this.width=w;

            this.rname=n;

        }

       

        public void printRect(){ //prints the rectangle data

            System.out.println(this.rname+"("+this.x+","+this.y+","+this.width+","+this.height+")");

        }

    }

     

    public class PointNRectangle { //application class

        public static void main (String args[]){ //main method

           

            Point pobj=new Point(5,5,"Point"); //creates an object of point class

            pobj.printPoint(); //method call

           

            Rectangle robj=new Rectangle(pobj,5,10,"Rectangle"); //creates an object of rectangle class

            robj.printRect(); //method call

        }

    }

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