Modify the craps program to allow wagering inside of C#, and explain each step (reject if you can't). Initialize variable Balance to 1000 dollars. Prompt the player to enter a wager. Check whether the wager is less than or equal to Balance and, if not, have the user reenter the wager until a valid wager is entered. After a valid wager is entered, run one game of craps. If the player wins, increase Balance by wager, and print the new Balance. If the player loses, decrease Balance by wager, print the new Balance, check whether Balance has become zero and, if so, print the message “Sorry. You busted!” (explain steps as much as possible so I can understand plz).
Modify the craps program to allow wagering inside of C#, and explain each step (reject if you can't). Initialize variable Balance to 1000 dollars. Prompt the player to enter a wager. Check whether the wager is less than or equal to Balance and, if not, have the user reenter the wager until a valid wager is entered. After a valid wager is entered, run one game of craps. If the player wins, increase Balance by wager, and print the new Balance. If the player loses, decrease Balance by wager, print the new Balance, check whether Balance has become zero and, if so, print the message “Sorry. You busted!” (explain steps as much as possible so I can understand plz).
The program to modify has the code listed below:
// Craps class simulates the dice game craps.
using System;
class Craps
{
// create random-number generator for use in method RollDice
private static Random randomNumbers = new Random();
// enumeration with constants that represent the game status
private enum Status {Continue, Won, Lost}
// enumeration with constants that represent common rolls of the dice
private enum DiceNames
{
SnakeEyes = 2,
Trey = 3,
Seven = 7,
YoLeven = 11,
BoxCars = 12
}
// plays one game of craps
static void Main()
{
// gameStatus can contain Continue, Won or Lost
Status gameStatus = Status.Continue;
int myPoint = 0; // point if no win or loss on first roll
int sumOfDice = RollDice(); // first roll of the dice
// determine game status and point based on first roll
switch ((DiceNames)sumOfDice)
{
case DiceNames.Seven: // win with 7 on first roll
case DiceNames.YoLeven: // win with 11 on first roll
gameStatus = Status.Won;
break;
case DiceNames.SnakeEyes: // lose with 2 on first roll
case DiceNames.Trey: // lose with 3 on first roll
case DiceNames.BoxCars: // lose with 12 on first roll
gameStatus = Status.Lost;
break;
default: // did not win or lose, so remember point
gameStatus = Status.Continue; // game is not over
myPoint = sumOfDice; // remember the point
Console.WriteLine($"Point is {myPoint}");
break;
}
// while game is not complete
while (gameStatus == Status.Continue) // game not Won or Lost
{
sumOfDice = RollDice(); // roll dice again
// determine game status
if (sumOfDice == myPoint) // win by making point
{
gameStatus = Status.Won;
}
else
{
// lose by rolling 7 before point
if (sumOfDice == (int)DiceNames.Seven)
{
gameStatus = Status.Lost;
}
}
}
// display won or lost message
if (gameStatus == Status.Won)
{
Console.WriteLine("Player wins");
}
else
{
Console.WriteLine("Player loses");
}
}
// roll dice, calculate sum and display results
static int RollDice()
{
// pick random die values
int die1 = randomNumbers.Next(1, 7); // first die roll
int die2 = randomNumbers.Next(1, 7); // second die roll
int sum = die1 + die2; // sum of die values
// display results of this roll
Console.WriteLine($"Player rolled {die1} + {die2} = {sum}");
return sum; // return sum of dice
}
}
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