mantelpiece clock

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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The aim of this activity is for you to design an innovative timepiece for your own use. This could be in the form of a wristwatch, a mantelpiece clock, an electronic clock, or any other kind of clock you like. Your goal is to be inventive and exploratory. Nowadays, timepieces (such as clocks, wristwatches etc.) have a variety of functions. They not only tell the time and date but they can speak to you, remind you when it's time to do something, and provide a light in the dark, among other things. Mostly, the interface for these devices, however, shows the time in one of two basic ways: as a digital number such as 23:40 or through an analog display with two or three hands-one to represent the hour, one for the minutes, and one for the seconds. (a) Think about the interactive product you are designing: what do you want it to do it for you? Find 1-3 potential users and ask them what they would want. Write a list of requirements for the clock, together with some usability criteria based on the definition of usability in the previous lessons. _________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ (b) Look around for similar devices and seek out other sources of inspiration that you might find helpful. Make a note of any findings that are interesting, useful or insightful. ______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Sketch out some initial designs for the clock. Try to develop at least two distinct alternatives that both meet your set of requirements. Evaluate the two designs, using your usability criteria. Does it do what you want? Is the time or other information being displayed always clear?
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