Lode a method make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. emmm С } 010 20 40 50 60 10 20 00 import java.awt.*; import javax.swing. public class manyPacMans extends JFrame public void paint (Graphics g) ( for (int x=0; x< 1000; x+= 100) ( for (int y=0; y<800; y += 100) { 10 20 30 60 30 40 50 60 7 Q
Lode a method make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. emmm С } 010 20 40 50 60 10 20 00 import java.awt.*; import javax.swing. public class manyPacMans extends JFrame public void paint (Graphics g) ( for (int x=0; x< 1000; x+= 100) ( for (int y=0; y<800; y += 100) { 10 20 30 60 30 40 50 60 7 Q
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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