Lode a method make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. emmm С } 010 20 40 50 60 10 20 00 import java.awt.*; import javax.swing. public class manyPacMans extends JFrame public void paint (Graphics g) ( for (int x=0; x< 1000; x+= 100) ( for (int y=0; y<800; y += 100) { 10 20 30 60 30 40 50 60 7 Q

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Please help me with this using java GUI

(1) Code a method that can make a ghost, and another to make a pacman on the screen.
(2) Once that code is finished and tested, copy the methods into the code below. The loop will
fill the screen with mostly ghosts and a few pacmans.
ennn
0 10 20 30 40 50 60 7
10
20
30
40
50
60
T
import java.awt.*;
import javax.swing.";
public class manyPacMans extends JFrame
{
if (random == 0)
pacman (x,y);
public void paint (Graphics g)
{
for (int x=0; x< 1000 ; x += 100)
(
for (int y=0; y< 800; y += 100)
{
0 10 20 30 40 50 60 7
3
else
ghost (x, y);
}
}}//add methods here
}
2229832
10
20
30
40
50
int random = (int) (Math.random()* 10);
//change the method names to match your own.
Transcribed Image Text:(1) Code a method that can make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. ennn 0 10 20 30 40 50 60 7 10 20 30 40 50 60 T import java.awt.*; import javax.swing."; public class manyPacMans extends JFrame { if (random == 0) pacman (x,y); public void paint (Graphics g) { for (int x=0; x< 1000 ; x += 100) ( for (int y=0; y< 800; y += 100) { 0 10 20 30 40 50 60 7 3 else ghost (x, y); } }}//add methods here } 2229832 10 20 30 40 50 int random = (int) (Math.random()* 10); //change the method names to match your own.
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