Lighting Calculations Let p be a point in the OCS, n be the point's surface normal in the OCS, lues be the light direction in the WCS, and ewes be the eye position in the WCS. All four vectors are 4D homogeneous vectors with 0 or 1 in the last position, as appropriate. Let M be the object-to-world transform, V be the world-to-view transform, and P be the view-to-CCS transform. Which sets of transformed point, normal, light direction, and eye position below can be used together to compute the Phong illumination at the point? Select all that apply. • M Pocs, M nocs, lwes, ewes • M Pocs, M noes, Mlwes, Mewes • VM Pocs, VM nocs, Vlwes (ewes is not available) PVM Pocs, PVM nocs, PVlwes, PVewes (all followed by division by the fourth coordinate)
Lighting Calculations Let p be a point in the OCS, n be the point's surface normal in the OCS, lues be the light direction in the WCS, and ewes be the eye position in the WCS. All four vectors are 4D homogeneous vectors with 0 or 1 in the last position, as appropriate. Let M be the object-to-world transform, V be the world-to-view transform, and P be the view-to-CCS transform. Which sets of transformed point, normal, light direction, and eye position below can be used together to compute the Phong illumination at the point? Select all that apply. • M Pocs, M nocs, lwes, ewes • M Pocs, M noes, Mlwes, Mewes • VM Pocs, VM nocs, Vlwes (ewes is not available) PVM Pocs, PVM nocs, PVlwes, PVewes (all followed by division by the fourth coordinate)
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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