KOTLIN: Classes and Inheritance Given the Pet as the parent class of the Cat, Dog, and Fish. Complete the code so that each instance of Cat, Dog and Fish can shows their informations and action as given. //Expected output A pet named Garfield with color Orange do meow A pet named Pluto with color Black do barks A pet named Jenny with color Gold do Swim
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
KOTLIN: Classes and Inheritance
Given the Pet as the parent class of the Cat, Dog, and Fish. Complete the code so that each instance of Cat, Dog and Fish can shows their informations and action as given.
//Expected output A pet named Garfield with color Orange do meow A pet named Pluto with color Black do barks A pet named Jenny with color Gold do Swim
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