JPNav is a program to help navigate people, telling them wether or not they can reach their destination. You as a future programmer is chosen to make this program! 1. J represents a people. This will be the start point. 2. P represents the destination. This will be the end point. 3. . represents normal tile. 4. # represents unpassable wall. Input The first line of input is an integer N, which determines the width and the height of the map. The next input will be lines as many as N, which contain N number of characters, describing the map. Constraint 1
JPNav is a program to help navigate people, telling them wether or not they can reach their destination. You as a future programmer is chosen to make this program! 1. J represents a people. This will be the start point. 2. P represents the destination. This will be the end point. 3. . represents normal tile. 4. # represents unpassable wall. Input The first line of input is an integer N, which determines the width and the height of the map. The next input will be lines as many as N, which contain N number of characters, describing the map. Constraint 1
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
Program Use the language C

Transcribed Image Text:JPNAV is a program to help navigate people, telling them wether or not they can reach their
destination. You as a future programmer is chosen to make this program!
1. J represents a people. This will be the start point.
2. P represents the destination. This will be the end point.
3.
. represents normal tile.
4. # represents unpassable wall.
Input
The first line of input is an integer N, which determines the width and the height of the map.
The next input will be lines as many as N, which contain N number of characters, describing the map.
Constraint
1<N< 1000
Output
Print "J found its way to P." if J could reach P.
Printf “J couldn't find its way to P." if J could not reach P.

Transcribed Image Text:Input
Output
J couldn't find its way to P.
#####
J.
#####
#P..#
#####
3
J couldn't find its way to P.
i..
###
J found its way to P.
#####
J.
#:
##. ##
#P..#
#####
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