java code"User interface" create a main class called MainUI code a method called startRobots,which will decleare and initialise the following 2 robots:kuratas 1350 and megabot 1700 print the toString to display the details of both robots to the user(use JOptionpanel) code a method called startBooks which will create the following two instances of books and display them to the user (using JOptionpane) title:hello world,author:ada,copies:120 title:it ,author;study ,copies:1 in the main method write code to display a menu option prompting the user to choose which program to run as follows press 1 to view:Robots press 2 to view:Books press 0 to: Exit
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
java code"User interface"
- create a main class called MainUI
- code a method called startRobots,which will decleare and initialise the following
2 robots:kuratas 1350 and megabot 1700
- print the toString to display the details of both robots to the user(use JOptionpanel)
- code a method called startBooks which will create the following two instances of books and display them to the user (using JOptionpane)
title:hello world,author:ada,copies:120
title:it ,author;study ,copies:1
- in the main method write code to display a menu option prompting the user to choose which
program to run as follows
press 1 to view:Robots
press 2 to view:Books
press 0 to: Exit
Step by step
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