Include private member data items for the x, y coordinates of the point (type double) pair Completed code for the overloaded ostream operator is provided. Implement code for an overloaded istream operator as a friend of the class Write a constructor that takes two arguments, each of type const double & and sets default values = 0. for each argument. Use member initialization to set the x-coordinate data member = arg 1 and the y-coordinate data member = arg 2 Implement one set function and one get function for each of the private member data items: x and y Overload the arithmetic operators +, -. To implement the operators, apply the indicated arithmetic operation using the x and y coordinate values of the appropriate Point objects, respectively Add member function, isCoincident with the following prototype bool isCoincident(const Point &P);   class Point {    friend ostream & operator<<( ostream &output, const Point &P ){       output << "x: " << P.x << " y: " << P.y;       return output; } // overloaded istream operator... /**********************************************************  * Write your code here public: // constructor... /**********************************************************  * Write your code here  **********************************************************/ // setX... /**********************************************************  * Write your code here  **********************************************************/   // setY... /**********************************************************  * Write your code here  **********************************************************/   // getX... /**********************************************************  * Write your code here  **********************************************************/   // getY... /**********************************************************  * Write your code here  **********************************************************/   // operator +()...    Point operator +(const Point &P) {       return Point(/* fill me in */);    }   // operator –()...    Point operator -(const Point &P) { /**********************************************************  * Write your code here  **********************************************************/    }      bool isCoincident(const Point &P) { /**********************************************************  * Write your code here  **********************************************************/    }   private: /**********************************************************  * Write your code here for private member data items  **********************************************************/

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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  • Include private member data items for the x, y coordinates of the point (type double) pair
  • Completed code for the overloaded ostream operator is provided. Implement code for an overloaded istream operator as a friend of the class
  • Write a constructor that takes two arguments, each of type const double & and sets default values = 0. for each argument. Use member initialization to set the x-coordinate data member = arg 1 and the y-coordinate data member = arg 2
  • Implement one set function and one get function for each of the private member data items: x and y
  • Overload the arithmetic operators +, -. To implement the operators, apply the indicated arithmetic operation using the x and y coordinate values of the appropriate Point objects, respectively
  • Add member function, isCoincident with the following prototype

bool isCoincident(const Point &P);

 

class Point {

   friend ostream & operator<<( ostream &output, const Point &P ){

      output << "x: " << P.x << " y: " << P.y;

      return output;

}

// overloaded istream operator...

/**********************************************************

 * Write your code here

public:

// constructor...

/**********************************************************

 * Write your code here

 **********************************************************/

// setX...

/**********************************************************

 * Write your code here

 **********************************************************/

 

// setY...

/**********************************************************

 * Write your code here

 **********************************************************/

 

// getX...

/**********************************************************

 * Write your code here

 **********************************************************/

 

// getY...

/**********************************************************

 * Write your code here

 **********************************************************/

 

// operator +()...

   Point operator +(const Point &P) {

      return Point(/* fill me in */);

   }

 

// operator –()...

   Point operator -(const Point &P) {

/**********************************************************

 * Write your code here

 **********************************************************/

   }

 

   bool isCoincident(const Point &P) {

/**********************************************************

 * Write your code here

 **********************************************************/

   }

 

private:

/**********************************************************

 * Write your code here for private member data items

 **********************************************************/

};

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