In this question, we will look at the design of a multi-threaded application. You are asked to implement a program that will model the training of a soccer team. Before you jump into writing the code, we will take a moment (or two!) to think about the design of your application. 1. Identify the main entities in your model. How many players are there in a soccer team? What are the main roles? 2. How will you model the training? 3. How will communication be done? Identify and discuss important paradigms and data structures. 4. Present the design of your program and discuss synchronization issues, if any.
In this question, we will look at the design of a multi-threaded application. You are asked to implement a program that will model the training of a soccer team. Before you jump into writing the code, we will take a moment (or two!) to think about the design of your application. 1. Identify the main entities in your model. How many players are there in a soccer team? What are the main roles? 2. How will you model the training? 3. How will communication be done? Identify and discuss important paradigms and data structures. 4. Present the design of your program and discuss synchronization issues, if any.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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