In this part you will create a program Art.java that produces a recursive drawing of the design attached in the picture
In this part you will create a program Art.java that produces a recursive drawing of the design attached in the picture
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Art.java
In this part you will create a program Art.java that produces a recursive drawing of the design attached in the picture.
Requirements
- Art.java must take one (1) integer command-line argument n that controls the depth of recursion.
- Your drawing must stay within the drawing window when n is between 1 and 7. (The autograder will not test values of n outside of this range.)
- You may not change the size of the drawing window (but you may change the scale). Do not add sound.
- Your drawing can be a geometric pattern, a random construction, or anything else that takes advantage of recursive functions.
- Optionally, you may use the Transform2D library you implemented in Part 1. You may also define additional geometric transforms in Art.java, such as sheer, reflect across the x- or y- axis, or rotate about an arbitrary point (as opposed to the origin).
- Your program must be organized into at least three separate functions, including main(). All functions except main() must be private.
- call one or more Transform2D methods
- have multiple recursive methods
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