In the class diagram below we have a parking office class for an object-oriented parking system that is to be designed using java. Briefly explain any implementation decisions and the reasoning behind those without writing the complete code. N.B explain how the implementation will proceed instead of writing code
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
In the class diagram below we have a parking office class for an object-oriented parking system that is to be designed using java.
Briefly explain any implementation decisions and the reasoning behind those without writing the complete code.
N.B explain how the implementation will proceed instead of writing code

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