In previous chapters, you have created a number of programs for Sammy's Seashore Rentals. Now, create an interactive GUI program that allows the user to enter a rental time in hours into a text field; if the value entered is not numeric, set the rental price to 0. Also allow the user to choose one equipment type to rent from a group of seven choices. The rental fee is $40 per hour for a personal watercraft or pontoon boat; $20 per hour for a rowboat, canoe, or kayak; and $7 per hour for a beach chair or umbrella. Let the user add an equipment lesson for an extra $5. Display a message that indicates all the details for the rental, including the total price. Save the program as JSammysSeashore.java.
In previous chapters, you have created a number of programs for Sammy's Seashore Rentals. Now, create an interactive GUI program that allows the user to enter a rental time in hours into a text field; if the value entered is not numeric, set the rental price to 0. Also allow the user to choose one equipment type to rent from a group of seven choices. The rental fee is $40 per hour for a personal watercraft or pontoon boat; $20 per hour for a rowboat, canoe, or kayak; and $7 per hour for a beach chair or umbrella. Let the user add an equipment lesson for an extra $5. Display a message that indicates all the details for the rental, including the total price. Save the program as JSammysSeashore.java.
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