In an article on Flurry Blog, a gaming marketing gap for men between the ages of 30 and 40 is identified. You are researching a startup game targeted at the 35-year-old demographic. Your idea is to develop a strategy game that can be played by men from their late 20s through their late 30s. Based on the article's data, industry research shows that the average strategy player is 28 years old with a standard deviation of 4.8 years. You take a sample of 120 randomly selected gamers. If your target market is 29- to 35-year-olds. What is the probability of men wanting to play? Should you continue with your development strategy? I don't know 2 attempts Exit Submit answer 184 -31.133 MAR 28 MacBook Ai F9 F7 F8 F6 F5 20 F3 F4 & 23 2$ 8 9- 3 4 R. Y. J ाई F.

MATLAB: An Introduction with Applications
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Author:Amos Gilat
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In an article on Flurry Blog, a gaming marketing gap for men between the ages of 30 and 40
is identified. You are researching a startup game targeted at the 35-year-old demographic.
Your idea is to develop a strategy game that can be played by men from their late 20s
through their late 30s. Based on the article's data, industry research shows that the average
strategy player is 28 years old with a standard deviation of 4.8 years. You take a sample of
120 randomly selected gamers. If your target market is 29- to 35-year-olds.
What is the probability of men wanting to play?
Should you continue with your development strategy?
I don't know
2 attempts
Exit
Submit answer
184
-31.133
MAR
28
MacBook Ai
F9
F7
F8
F6
F5
20 F3
F4
&
23
2$
8
9-
3
4
R.
Y.
J
ाई
F.
Transcribed Image Text:In an article on Flurry Blog, a gaming marketing gap for men between the ages of 30 and 40 is identified. You are researching a startup game targeted at the 35-year-old demographic. Your idea is to develop a strategy game that can be played by men from their late 20s through their late 30s. Based on the article's data, industry research shows that the average strategy player is 28 years old with a standard deviation of 4.8 years. You take a sample of 120 randomly selected gamers. If your target market is 29- to 35-year-olds. What is the probability of men wanting to play? Should you continue with your development strategy? I don't know 2 attempts Exit Submit answer 184 -31.133 MAR 28 MacBook Ai F9 F7 F8 F6 F5 20 F3 F4 & 23 2$ 8 9- 3 4 R. Y. J ाई F.
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