In a multiplayer game, players move characters around of a common scene. Game state is replicated on player machines and on a server, which

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Q: In a multiplayer game, players move characters around of a common scene. Game state is replicated on player machines and on a server, which contains the services that control the game as a whole, such as collision detection. Updates are multicast to all replicas. Consider the following conditions and answer each of the questions asked:

i) Characters can launch projectiles at each other, and a hit weakens the unfortunate recipient for a limited time. Indicate what type of Update request is required here. Explain why your
choice. Hint: consider the events 'throw', 'crash' and 'revive'.

ii) The game incorporates magical objects that can be picked up by a player to help you. Indicate which type of order should be applied to the "object collection" operation. Explain the reason for the choice. 

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