Implementation 1. Implement the following: a. A class named Food. 1. dynamic data member: name 2. all accessors and mutators 3. the big three b. A class named Cake that inherits from Food. 1. dynamic data member: topping (type of icing such as chocolate) 2. accessors and mutators 3. the big three c. Create an object of type Food and output its data member d. Create and object of type Cake and output its data members e. Test all inherited functions in main Output Example Ice Cream Cake, Chocolate Icing s2: Copy Constructor Ice Cream Cake, Chocolate Icing s3: Assignment Overload Ice Cream Cake, Chocolate Icing
Implementation 1. Implement the following: a. A class named Food. 1. dynamic data member: name 2. all accessors and mutators 3. the big three b. A class named Cake that inherits from Food. 1. dynamic data member: topping (type of icing such as chocolate) 2. accessors and mutators 3. the big three c. Create an object of type Food and output its data member d. Create and object of type Cake and output its data members e. Test all inherited functions in main Output Example Ice Cream Cake, Chocolate Icing s2: Copy Constructor Ice Cream Cake, Chocolate Icing s3: Assignment Overload Ice Cream Cake, Chocolate Icing
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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