II. Identify whether the conclusion is susceptible to a Type I error or a Type II error (confidence level of 95%). Provide a justification for your answer

MATLAB: An Introduction with Applications
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II. 1 2 3
II. Identify whether the conclusion is susceptible to a Type I error or a Type II
error (confidence level of 95%). Provide a justification for your answer
1. Gong Di experimented on the effects of cursing on belief. He hypothesized that
the more a person curses, the more people would believe in the power of the
words being uttered. His p-value = 0.210. He decided that the null is false and
should be rejected,
2 Difference between IQ scores of middie-aged Filipino men and women were
measured. A p-value of 0.013 were found from comparing the difference of IQ
scores between men and women, The researchers conclude that there was no
significant difference between the 1Q Scores of men and women,
3. A research team correlated exposure to violent video games to aggression.
From their results, they calculated a p-value of 0.080 and concludes that
exposure to violent video games affects aggression.
4. p-value is 0.012, the researcher did not reject the null hypothesis
5. p-value is 0.102, the researcher rejected the null hypothesis
Transcribed Image Text:II. Identify whether the conclusion is susceptible to a Type I error or a Type II error (confidence level of 95%). Provide a justification for your answer 1. Gong Di experimented on the effects of cursing on belief. He hypothesized that the more a person curses, the more people would believe in the power of the words being uttered. His p-value = 0.210. He decided that the null is false and should be rejected, 2 Difference between IQ scores of middie-aged Filipino men and women were measured. A p-value of 0.013 were found from comparing the difference of IQ scores between men and women, The researchers conclude that there was no significant difference between the 1Q Scores of men and women, 3. A research team correlated exposure to violent video games to aggression. From their results, they calculated a p-value of 0.080 and concludes that exposure to violent video games affects aggression. 4. p-value is 0.012, the researcher did not reject the null hypothesis 5. p-value is 0.102, the researcher rejected the null hypothesis
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