I am working on a problem using inheritance (OOP). The first question, Create a class named Circle that will inherit properties and methods from a class named Ellipse, and you do not want to add any other properties or methods to the class, my answer was: class Circle(Ellipse): pass For the next problem, I need to write a workable code defining the class Ellipse with a reasonable number of properties and m
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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I am working on a problem using inheritance (OOP). The first question, Create a class named Circle that will inherit properties and methods from a class named Ellipse, and you do not want to add any other properties or methods to the class, my answer was:
class Circle(Ellipse):
pass
For the next problem, I need to write a workable code defining the class Ellipse with a reasonable number of properties and methods. Mostly it is a practice to understand how inheritance works. I am having trouble figuring out where to go from here so I have a program to print my answers out. This is what I have so far. Any help would be appreciated.
import math
class Ellipse:
def _init_(self, length, width):
self.length = length
self.width = width
def area(self):
return 3.14 * self.length * self.width
def perimeter(self):
return 3.14 * (self.length * self.width)
class Circle(Ellipse):
def _init_(self, radius):
super()._init_(radius, radius)
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