I am developing my own engine, and one of the things I need help with discussing is the topic on meshes in engine architecture. This is more for learning it myself, and working with engines.How are mesh systems integrated into engines? Meaning how are they generated, what kinds of data is included when creating (even a single mesh) meshes? When looking into how meshes work, can you show me a C++ pseudo-code-ish example on how mesh API's would look? When considering trying to have an effective API design for creating meshes?Can you also provide context on what kinds of data describes meshes. I know there are positions, normals, and texture coordinates. Though would like to get a more detailed overview of other kinds of data entails with meshes.In cases of loading meshes, dynamic and static meshes. I am a visual learner, so the pseudo-code for showing me examples of creating a single mesh that is generated through either factory methods would be helpful.Another thing, how would drawing meshes work specifically in OpenGL's glDrawElements or glDrawArrays? For context, I am trying to picture what data should these or draw calls will be needed to draw the meshes?
I am developing my own engine, and one of the things I need help with discussing is the topic on meshes in engine architecture. This is more for learning it myself, and working with engines.
How are mesh systems integrated into engines? Meaning how are they generated, what kinds of data is included when creating (even a single mesh) meshes? When looking into how meshes work, can you show me a C++ pseudo-code-ish example on how mesh API's would look? When considering trying to have an effective API design for creating meshes?
Can you also provide context on what kinds of data describes meshes. I know there are positions, normals, and texture coordinates. Though would like to get a more detailed overview of other kinds of data entails with meshes.
In cases of loading meshes, dynamic and static meshes. I am a visual learner, so the pseudo-code for showing me examples of creating a single mesh that is generated through either factory methods would be helpful.
Another thing, how would drawing meshes work specifically in OpenGL's glDrawElements or glDrawArrays? For context, I am trying to picture what data should these or draw calls will be needed to draw the meshes?
Step by step
Solved in 2 steps