how to write a python program - 1.    Read the initial grid specifications from the input text file and create a 2-dimensional list structure to represent the grid. 2.    Implement a function to display the current state of the grid on the console. 3.    Implement the command processing logic to move Pacman on the grid according to the user's input. 4.    Update the grid state based on the user's input and display the updated grid. 5.    Repeat step 3 and 4 until the user chooses to quit the game.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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how to write a python program - 1.    Read the initial grid specifications from the input text file and create a 2-dimensional list structure to represent the grid.
2.    Implement a function to display the current state of the grid on the console.
3.    Implement the command processing logic to move Pacman on the grid according to the user's input.
4.    Update the grid state based on the user's input and display the updated grid.
5.    Repeat step 3 and 4 until the user chooses to quit the game.

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Transcribed Image Text:15 ( mment on any en el OOOOOFFFFFFraaaaaaa ONEMOHONGAN 11 μ
Finished reading initial grid from file.
Grid Looks Like:
..X..
.
0 X.X.X.X
L:
R:
[x]:
C:
P:
S:
.
V.
---Welcome to Pacman-
Turn Left
>L
Grid Looks Like:
D
0
.x.x.x.x.x.
X.X.X.X.X
x.x.x.x.x.
X.X.X.X.X
. x... X
>5
Grid Looks Like:
Turn Right
Move x number of steps
Consume Item
Place Item
Show/Hide Path
Quit
..O...
.x.x.x.x.x.v
.X... x
.O.x.x.x.x.x.
>R
Grid Looks Like:
. X.
X
X.X.X.X.X
0.x.x.
X
.
.
X
. X
.x.x.x.
X
. X
.x.x.x.x.x.
.
X
.
. X
Transcribed Image Text:Finished reading initial grid from file. Grid Looks Like: ..X.. . 0 X.X.X.X L: R: [x]: C: P: S: . V. ---Welcome to Pacman- Turn Left >L Grid Looks Like: D 0 .x.x.x.x.x. X.X.X.X.X x.x.x.x.x. X.X.X.X.X . x... X >5 Grid Looks Like: Turn Right Move x number of steps Consume Item Place Item Show/Hide Path Quit ..O... .x.x.x.x.x.v .X... x .O.x.x.x.x.x. >R Grid Looks Like: . X. X X.X.X.X.X 0.x.x. X . . X . X .x.x.x. X . X .x.x.x.x.x. . X . . X
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