How effective is text at conveying both the mechanics and storytelling elements of these twine games? How are text effects like fonts, style, and color used to convey gameplay and story? How do these twine games offer a unique perspective for players? How do these games get players to feel empathy for the characters they are playing as? What role does storytelling play in generating empathy for the point of view character? In Rainy Day, The Uncle Who Works for Nintendo, or Dead Man's Fiesta, what role does ambient sound/image play? Do they dominate the game or is text the principal mode of interaction? In Congee, Star Court, Queers at the End of the World, Cat Petting Simulator, or Let's Rob a Bank, who were you playing as? How does the game convey that viewpoint?
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How effective is text at conveying both the
mechanics and storytelling elements of these twine games? How are text effects like fonts, style, and color used to convey gameplay and story? -
How do these twine games offer a unique perspective for players? How do these games get players to feel empathy for the characters they are playing as? What role does storytelling play in generating empathy for the point of view character?
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In Rainy Day, The Uncle Who Works for Nintendo, or Dead Man's Fiesta, what role does ambient sound/image play? Do they dominate the game or is text the principal mode of interaction?
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In Congee, Star Court, Queers at the End of the World, Cat Petting Simulator, or Let's Rob a Bank, who were you playing as? How does the game convey that viewpoint?
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