How do you create a a python program that implements the following functions  get_top_card(card_stack) - returns the top card from any stack of cards (the return type is integer) and removes it from the card_stack . Used at the start of gameplay for dealing cards. This same function will also be used during each player’s turn to remove the top card from either the discard pile or from the deck. For example: get_top_card(lst) will return 53 and update the list (shown under section "Actual Program") to be lst = [3, 17, 11, 30, 33, 38, 49, 46, 25] add_card_to_discard(card, discard) - add the card (represented as just an integer) to the top of the discard pile (which is a list). This function does not return anything. For example: add_card_to_discard(77, lst) will update the list (shown under section "Actual Program") to be lst = [3, 17, 11, 30, 33, 38, 49, 46, 25, 53, 77] find_and_replace(new_card, card_to_be_replaced, hand, discard) - find the card_to_be_replaced (represented by an integer) in the hand and replace it with new_card. The replaced card then gets put on top of the discard pile. This function does not return anything. For example: find_and_replace(25, 50, [18, 50, 35], [28, 3]) will update the hand and discard piles to be hand = [18, 25, 35] discard = [28, 3, 50] main() - a function that puts it all together. Wherever possible, this function should call the above functions. The basic structure and the starting values of the deck and hand are pr

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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How do you create a a python program that implements the following functions 

    • get_top_card(card_stack) - returns the top card from any stack of cards (the return type is integer) and removes it from the card_stack . Used at the start of gameplay for dealing cards. This same function will also be used during each player’s turn to remove the top card from either the discard pile or from the deck.

      For example: get_top_card(lst) will return 53 and update the list (shown under section "Actual Program") to be

      lst = [3, 17, 11, 30, 33, 38, 49, 46, 25]
    • add_card_to_discard(card, discard) - add the card (represented as just an integer) to the top of the discard pile (which is a list). This function does not return anything.

      For example: add_card_to_discard(77, lst) will update the list (shown under section "Actual Program") to be

      lst = [3, 17, 11, 30, 33, 38, 49, 46, 25, 53, 77]
    • find_and_replace(new_card, card_to_be_replaced, hand, discard) - find the card_to_be_replaced (represented by an integer) in the hand and replace it with new_card. The replaced card then gets put on top of the discard pile. This function does not return anything.

      For example: find_and_replace(25, 50, [18, 50, 35], [28, 3]) will update the hand and discard piles to be

      hand = [18, 25, 35]
      discard = [28, 3, 50]
    • main() - a function that puts it all together. Wherever possible, this function should call the above functions. The basic structure and the starting values of the deck and hand are provided below:
**Deck Management Simulation**

**Initial State:**

- **Deck:** [8, 3, 2]
- **Discard Pile:** [4]
- **Your Current Hand:** [5, 7, 6]

1. **First Action:**
   - Draw discard card: 4
   - Decision: **yes**
   - Replace card at position 1 with 4
   - **New Hand:** [5, 4, 7, 6]

**Updated State:**

- **Deck:** [8, 3]
- **Discard Pile:** [1]
- **Your Current Hand:** [5, 4, 7, 6]

2. **Second Action:**
   - Draw discard card: 1
   - Decision: **no**
   - Draw from deck: 2
   - Decision to keep: **yes**
   - Replace card at position 5 with 2
   - **New Hand:** [2, 4, 7, 6]

**Updated State:**

- **Deck:** [8, 3]
- **Discard Pile:** [1, 5]
- **Your Current Hand:** [2, 4, 7, 6]

3. **Third Action:**
   - Draw discard card: 5
   - Decision: **no**
   - Draw from deck: 3
   - Decision: **no**

**Updated State:**

- **Deck:** [8]
- **Discard Pile:** [1, 5, 3]
- **Your Current Hand:** [2, 4, 7, 6]

4. **Fourth Action:**
   - Draw discard card: 3
   - Decision: **no**
   - Draw from deck: 8
   - Decision to keep: **yes**
   - Replace card at position 6 with 8
   - **New Hand:** [2, 4, 7, 8]

**Final State:**

- **Deck is empty! Exiting simulation.** 

This simulation demonstrates decision-making in managing a set of cards, emphasizing strategic selection and replacement to optimize the current hand.
Transcribed Image Text:**Deck Management Simulation** **Initial State:** - **Deck:** [8, 3, 2] - **Discard Pile:** [4] - **Your Current Hand:** [5, 7, 6] 1. **First Action:** - Draw discard card: 4 - Decision: **yes** - Replace card at position 1 with 4 - **New Hand:** [5, 4, 7, 6] **Updated State:** - **Deck:** [8, 3] - **Discard Pile:** [1] - **Your Current Hand:** [5, 4, 7, 6] 2. **Second Action:** - Draw discard card: 1 - Decision: **no** - Draw from deck: 2 - Decision to keep: **yes** - Replace card at position 5 with 2 - **New Hand:** [2, 4, 7, 6] **Updated State:** - **Deck:** [8, 3] - **Discard Pile:** [1, 5] - **Your Current Hand:** [2, 4, 7, 6] 3. **Third Action:** - Draw discard card: 5 - Decision: **no** - Draw from deck: 3 - Decision: **no** **Updated State:** - **Deck:** [8] - **Discard Pile:** [1, 5, 3] - **Your Current Hand:** [2, 4, 7, 6] 4. **Fourth Action:** - Draw discard card: 3 - Decision: **no** - Draw from deck: 8 - Decision to keep: **yes** - Replace card at position 6 with 8 - **New Hand:** [2, 4, 7, 8] **Final State:** - **Deck is empty! Exiting simulation.** This simulation demonstrates decision-making in managing a set of cards, emphasizing strategic selection and replacement to optimize the current hand.
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