How can we use Dynamic Epistemic Logic in a game that may involve lying (like One Night Ultimate Werewolf)? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A) Each world corresponds to a statement other players made. All possible worlds are all possible statements, true or false. B) It is impossible to implement AI agents for such games using Dynamic Epistemic Logic C) By eliminating all worlds that are inconsistent with what other players say. D) Worlds that are consistent with the statements of many players are more likely to be true.    No hand written and fast answer with explanation

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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How can we use Dynamic Epistemic Logic in a game that may involve lying (like One Night Ultimate Werewolf)?

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

A) Each world corresponds to a statement other players made. All possible worlds are all possible statements, true or false.

B) It is impossible to implement AI agents for such games using Dynamic Epistemic Logic

C) By eliminating all worlds that are inconsistent with what other players say.

D) Worlds that are consistent with the statements of many players are more likely to be true. 

 

No hand written and fast answer with explanation 

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