Given the following C program and the mapping of registers to variables, complete the MIPS implementation of Main. Do not implement return 0; in main(). int Dif(int a, int b) { return a - b; } int Sum (int a, int b){ return a + b; } int main () { int x, y; w = Sum (x, y); z = Dif (y, x); return 0; // Do not implement Registers Variables $0 X $1 y $2 W $3 Note: Use the '+' button under the Registers display to initialize register values for $s0 and $1. Hint: Use the correct registers for arguments and return values according to register conventions. Ex: If the values of $s0 and $s1 are initialized in the simulator as: Registers Data $0 $s1 10 the results are stored in $s2 and $3: Registers Data $0 $s1 10 $2 $3 15
Given the following C program and the mapping of registers to variables, complete the MIPS implementation of Main. Do not implement return 0; in main(). int Dif(int a, int b) { return a - b; } int Sum (int a, int b){ return a + b; } int main () { int x, y; w = Sum (x, y); z = Dif (y, x); return 0; // Do not implement Registers Variables $0 X $1 y $2 W $3 Note: Use the '+' button under the Registers display to initialize register values for $s0 and $1. Hint: Use the correct registers for arguments and return values according to register conventions. Ex: If the values of $s0 and $s1 are initialized in the simulator as: Registers Data $0 $s1 10 the results are stored in $s2 and $3: Registers Data $0 $s1 10 $2 $3 15
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Please answer should be in mips assembly language

Transcribed Image Text:### C Program and MIPS Implementation
#### Given C Program
```c
int Dif(int a, int b){
return a - b;
}
int Sum(int a, int b){
return a + b;
}
int main(){
int x, y;
w = Sum(x, y);
z = Dif(y, x);
return 0; // Do not implement
}
```
#### Register Mapping
- **$s0**: x
- **$s1**: y
- **$s2**: w
- **$s3**: z
### Instructions
- Use the ‘+’ button under the Registers display to initialize register values for $s0 and $s1.
- Use the correct registers for arguments and return values according to register conventions.
### Example
If the values of $s0 and $s1 are initialized in the simulator as follows:
| Registers | Data |
|-----------|------|
| $s0 | 5 |
| $s1 | 10 |
The results are stored in $s2 and $s3 as follows:
| Registers | Data |
|-----------|------|
| $s0 | 5 |
| $s1 | 10 |
| $s2 | 15 |
| $s3 | 5 |
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