Given main(), build a struct called Product that will manage product inventory. Product struct has three data members: a product code (string), the product's price (double), and the number count of product in inventory (int). Assume product code has a maximum length of 20.
Given main(), build a struct called Product that will manage product inventory. Product struct has three data members: a product code (string), the product's price (double), and the number count of product in inventory (int). Assume product code has a maximum length of 20.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
Given main(), build a struct called Product that will manage product inventory. Product struct has three data members: a product code (string), the product's price (double), and the number count of product in inventory (int). Assume product code has a maximum length of 20.

Transcribed Image Text:1 #include <stdio.h>
2 #include <string.h>
4 #include "Product.h"
5
6/* Type your code here */
Current file: Product.c
1 #ifndef PRODUCT_H_
2 #define PRODUCT_H_
3
4 //TODO: Create Product struct
5
6
7 /* Type your code here */
8
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11 #endif
Current file: Product.h
![Given main(), build a struct called Product that will manage product inventory. Product struct has three data members: a product code
(string), the product's price (double), and the number count of product in inventory (int). Assume product code has a maximum length of 20.
Implement the Product struct and related function declarations in Product.h, and implement the related function definitions in Product.c as
listed below:
• Product InitProduct(char *code, double price, int count) - set the data members using the three parameters
• Product SetCode(char *code, Product product) - set the product code (i.e. SKU234) to parameter code
• void GetCode(char *productCode, Product product) - return the product code in product Code
• Product SetPrice(double price, Product product) - set the price to parameter product
• double GetPrice(Product product) - return the price
• Product SetCount(int count, Product product) - set the number of items in inventory to parameter num
• int GetCount(Product product) - return the count
• Product AddInventory(int amt, Product product) - increase inventory by parameter amt
• Product SellInventory(int amt, Product product) - decrease inventory by parameter amt
Ex. If a new Product struct is created with code set to "Apple", price set to 0.40, and the count set to 3, the output is:
Name: Apple
Price: 0.40
Count: 3
Ex. If 10 apples are added to the Product struct's inventory, but then 5 are sold, the output is:
Name: Apple
Price: 0.40
Count: 8
Ex. If the Product struct's code is set to "Golden Delicious", price is set to 0.55, and count is set to 4, the output is:
Name: Golden Delicious
Price: 0.55
Count: 4
1 #include <stdio.h>
2 #include <string.h>
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4 #include "Product.h"
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6 int main() {
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char code [20];
char product Code [20];
strcpy(code, "Apple");
double price = 0.40;
int num= 3;
Product product = InitProduct (code, price, num);
// Test 1 - Are instance variables set/returned properly?
GetCode (product Code, product);
printf("Name: %s\n", product Code);
printf("Price: %.21f\n", GetPrice (product));
printf("Count: %d\n\n", GetCount (product));
// Test 2 - Are instance variables set/returned properly after adding and selling?
num = 10;
product = AddInventory (num, product);
num = 5;
product = Sell Inventory (num, product);
GetCode (product Code, product);
printf("Name: %s\n", product Code);
printf("Price: %.21f\n", GetPrice (product));
printf("Count: %d\n\n", GetCount (product));
// Test 3 - Do setters work properly?
strcpy(code, "Golden Delicious");
product SetCode (code, product);
price = 0.55;
product = SetPrice (price, product);
num = 4;
product = SetCount (num, product);
GetCode (product Code, product);
printf("Name: %s\n", product Code);
printf("Price: %.21f\n", GetPrice (product));
printf("Count: %d\n", GetCount (product));
return 0;](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F5779ee7a-d811-43a6-ba75-7d41285b789d%2F5598788b-b958-494b-ac21-ee619c34abc2%2Fxkrcdft_processed.png&w=3840&q=75)
Transcribed Image Text:Given main(), build a struct called Product that will manage product inventory. Product struct has three data members: a product code
(string), the product's price (double), and the number count of product in inventory (int). Assume product code has a maximum length of 20.
Implement the Product struct and related function declarations in Product.h, and implement the related function definitions in Product.c as
listed below:
• Product InitProduct(char *code, double price, int count) - set the data members using the three parameters
• Product SetCode(char *code, Product product) - set the product code (i.e. SKU234) to parameter code
• void GetCode(char *productCode, Product product) - return the product code in product Code
• Product SetPrice(double price, Product product) - set the price to parameter product
• double GetPrice(Product product) - return the price
• Product SetCount(int count, Product product) - set the number of items in inventory to parameter num
• int GetCount(Product product) - return the count
• Product AddInventory(int amt, Product product) - increase inventory by parameter amt
• Product SellInventory(int amt, Product product) - decrease inventory by parameter amt
Ex. If a new Product struct is created with code set to "Apple", price set to 0.40, and the count set to 3, the output is:
Name: Apple
Price: 0.40
Count: 3
Ex. If 10 apples are added to the Product struct's inventory, but then 5 are sold, the output is:
Name: Apple
Price: 0.40
Count: 8
Ex. If the Product struct's code is set to "Golden Delicious", price is set to 0.55, and count is set to 4, the output is:
Name: Golden Delicious
Price: 0.55
Count: 4
1 #include <stdio.h>
2 #include <string.h>
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4 #include "Product.h"
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6 int main() {
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43 }
char code [20];
char product Code [20];
strcpy(code, "Apple");
double price = 0.40;
int num= 3;
Product product = InitProduct (code, price, num);
// Test 1 - Are instance variables set/returned properly?
GetCode (product Code, product);
printf("Name: %s\n", product Code);
printf("Price: %.21f\n", GetPrice (product));
printf("Count: %d\n\n", GetCount (product));
// Test 2 - Are instance variables set/returned properly after adding and selling?
num = 10;
product = AddInventory (num, product);
num = 5;
product = Sell Inventory (num, product);
GetCode (product Code, product);
printf("Name: %s\n", product Code);
printf("Price: %.21f\n", GetPrice (product));
printf("Count: %d\n\n", GetCount (product));
// Test 3 - Do setters work properly?
strcpy(code, "Golden Delicious");
product SetCode (code, product);
price = 0.55;
product = SetPrice (price, product);
num = 4;
product = SetCount (num, product);
GetCode (product Code, product);
printf("Name: %s\n", product Code);
printf("Price: %.21f\n", GetPrice (product));
printf("Count: %d\n", GetCount (product));
return 0;
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