Given 10 cards. On each card, one of the numbers from 0 to 9 are printed. Each number is only used once. What is the probability of Drawing
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Subject: Discrete Structures
Question:
Given 10 cards. On each card, one of the numbers from 0 to 9 are printed. Each number is only used once. What is the probability of Drawing a five?
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- Not allowed to add variables in brackets next to originIndex * @return index of the point that is closest to the origin, which is (0, 0) In * case of a tie, return the lowest index */ public int closestToOriginIndex() {Design data structures: present five data structures including B-tree for big data (you find data), for sorting algorithms. In this project, you will implement and analyze the following. Median finding, Order Statistics, and Quick Sort: In this project, you will implement the median-finding algorithms. The user should be able to select the "k”, i.e., the rank of the number desired as output (k = n/2 is the median). You should also be able to select groups of 3, 5, 7, etc. in the linear-time median finding algorithm and be able to compare the performance of each. Also, implement the randomized median finding algorithm and compare it against the linear-time one. Implement quick sorting using both algorithms and compare the performances of these different versions.please code in python You place a pawn at the top left corner of an n-by-n chess board, labeled (0,0). For each move, you have a choice: move the pawn down a single space, or move the pawn down one space and right one space. That is, if the pawn is at position (i,j), you can move the pawn to (i+1,j) or (i+1, j+1). Ask the user for the size of a chessboard, n (integer). Find the number of different paths starting from (0,0) that the pawn could take to reach each position on the chess board. For example, there are two different paths the pawn can take to reach (2,1). Look at the diagrams below to convince yourself of this. You can see the four paths that you can take by move 2. Start -> Move 1 -> Move 2 (0,0) -> (1,0) -> (2,1) (0,0) -> (1,0) -> (2,0) (0,0) -> (1,1) -> (2,1) (0,0) -> (1,1) -> (2,2) Print the board with the number of ways to reach each square labeled as shown below. For example: Enter a board size: 4 1 0 0 0 1 1 0 0 1 2 1 0 1 3 3 1
- def height(words, word): The length of a word is easy enough to define by tallying up its characters. Taking the road less traveled, we define the height of the given word with a recursive rule for the height of the given word to follow from the heights of two words whose concatenation it is. First, any character string that is not one of the actual words automatically has zero height. Second, an actual word that cannot be broken into a concatenation of two nonempty actual words has the height of one. Otherwise, the height of an actual word equals one plus the larger of the heights of the two actual words whose combined concatenation it can be expressed as. To make these heights unambiguous for words that can be split into two non-empty subwords in multiple ways, this splitting is done the best way that produces the tallest final height. Since the list of words is known to be sorted, you can use binary search (available as the function bisect_left in the bisect module) to quickly…For any element in keysList with a value greater than 50, print the corresponding value in itemsList, followed by a comma (no spaces). Ex: If the input is: 32 105 101 35 10 20 30 40 the output is: 20,30, 1 #include 2 3 int main(void) { const int SIZE_LIST = 4; int keysList[SIZE_LIST]; int itemsList[SIZE_LIST]; int i; 4 6 7 8 scanf("%d", &keysList[0]); scanf ("%d", &keysList[1]); scanf("%d", &keysList[2]); scanf("%d", &keysList[3]); 10 11 12 13 scanf ("%d", &itemsList[0]); scanf ("%d", &itemsList[1]); scanf("%d", &itemsList[2]); scanf ("%d", &itemsList[3]); 14 15 16 17 18 19 /* Your code goes here */ 20 21 printf("\n"); 22 23 return 0; 24 }Lab Goal : This lab was designed to teach you more about recursion. Lab Description : Take a number and recursively determine how many of its digits are even. Return the count of the even digits in each number. % might prove useful to take the number apart digit by digit Sample Data : 453211145322224532714246813579 Sample Output : 23540
- Java - Gift Exchange *** Please include UML Diagram and notes in code Minimum requirements are: At least 1 loop An Array or ArrayList At least 3 Java classes Use methods I am trying to make it so that the program will: Prompt for the number of people included in exchange - If not even it will state that there has to be an even number and ask for the number of people included again (loops). Prompt to enter a participant's first name Prompt for the participant's age Print out the random matching of participants so that everyone gets a gift and everyone gives a gift. Please include UML DiagramCodeW For fun X C Solved https://codeworkou... 臺亂 CodeWorkout X272: Recursion Programming Exercise: Is Reverse For function isReverse, write the two missing base case conditions. Given two strings, this function returns true if the two strings are identical, but are in reverse order. Otherwise it returns false. For example, if the inputs are "tac" and "cat", then the function should return true. Examples: isReverse("tac", "cat") -> true Your Answer: 1 public boolean isReverse(String s1, String s2) { 2. if > 3. 4. else if > return true; return false; 5. 6. else { String s1first = String s2last return s1first.equals (s2last) && 51. substring(0, 1); s2, substring(s2.length() 1); 7. 8. 6. isReverse(s1.substring(1), s2.substring(0, s2.length() 1)); { 12} 1:11AM 50°F Clear 12/4/2021Ap is of type Apple, the only values that it can be assigned (or can contain) are those defined by the enumeration. For example, this assigns:ap = Apple.RedDel; Write code
- In Java - Implementing Recursion to Provide a Product Using recursion, create a program that will allow a user to enter five numbers. The program will provide the product of all five numbers using recursive methods.Assume you are playing a card game using a standard 52-card deck. You are dealt a hand of cards that are all the same suit, spades. You are dealt first a 5, then a 3, then 8, and finally 4. You first took the 5 into your hand. Then you put the three before the 5. Next you put the 8 behind the 5. Finally, you put the 4 between the 3 and 5. Which sorting algorithm is most similar to how you sorted your hand? Group of answer choices 1. Quick Sort 2. Insertion Sort 3. Merge Sort 4. Selection Sort1. fInd the average win and lose rate of the craps game 2. Find the Mean, Median, and mode of how long a player takes until he wins and loses a game. Basically find out how long each game lasts. With mean, median, and mode. This code is for python and its for the craps game. Below is the code I have so far. import randomimport sysimport matplotlib.pyplot as pltimport pandas as pddef roll_dice():die1 = random.randrange(1, 7)die2 = random.randrange(1, 7)return (die1, die2)def display_dice(dice):die1, die2 = diceprint(f'Player rolled {die1} + {die2} = {sum(dice)}')# List that stores number of wins on every rollwinList = []# List that stores number of losses on every rolllossList = []# List that stores label indexes of horizontal bar plotylabel = []# 1# number of games of crapsn = int(input("Enter number of games: "))# Iterating 13 times# Because it is mentioned in the question that plot should have 13# horizontal bars for wins, and 13 horizontal bars for losses.for roll in…
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