Generate a Finite Automata based on the following transition table. q0 is the initial state, q4 and q8 are accept states.
Generate a Finite Automata based on the following transition table. q0 is the initial state, q4 and q8 are accept states.
Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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This is a CS question
Generate a Finite Automata based on the following transition table. q0 is the initial state, q4 and q8 are accept states.

Transcribed Image Text:state
qo
91
92
93
94
95
q6
97
g8
|a - input
qo
92
93
93
|q6
q5
|q7
q8
q8
b - input
91
q0
94
95
q8
q6
96
fail
fail
Expert Solution
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Step 1
Finite Automata
The simplest machine to identify patterns is a finite automaton (FA). The abstract machine known as the finite automata or finite state machine comprises five components or tuples. It has a number of states and a set of guidelines for changing between them, although they rely on the input symbol used. In essence, it is a model of a digital computer that is abstract.
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