From a programmer's perspective, what is the most important difference between the user interface of a console application and a graphical application? Explain your answer. What is the difference between an ActionEvent and a MouseEvent? Explain your answer
From a programmer's perspective, what is the most important difference between the user interface of a console application and a graphical application? Explain your answer.
What is the difference between an ActionEvent and a MouseEvent? Explain your answer
1) from a programmer's perspective the most difference between the user interface of console application and graphical application
Console applications use "DOS type" windows to show information and communicate with user, and that's basically all and create exe format.
Graphical applications use forms and allow you to build flexible and user friendly interfaces
Console apps were the original means of computer-user interaction, adapted from line printer systems where one would submit data and instructions on a keyboard, and receive back printed output. When monitors came along, they mimicked this character-oriented feedback and could be easily used as dumb terminals connecting to the same mainframes
GUI apps have a much larger drawing API than console apps and were a primary driver for OOP programming. On top of basic graphical operations (pixel setting, lines, arcs, text, etc.), the API includes controls such as buttons, edit fields, text labels, checkboxes, scrollbars, windows, menus, etc. In addition, these items have state where before all state resided in the app. Also, since users could click on anything at any time, GUIs necessitated the concept of event-driven programming, something which console apps didn’t require. GUIs also popularized the mouse, a new input device that supplied pixel-level positioning data that keyboards could not
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