For this problem you are to join the following classes into a hierarchy (use the UML diagrams from Module 2 to get started): Player - Super Class Archer - Subclass Barbarian - Subclass Cleric Subclass Rogue - Subclass If the parent class has the same attributes as the sub class then you can remove those attributes from the subclass. If the class is new for this module, please come up with 2 unique attributes of your choice, and 1 piece of functionality. If the sub classes are shown on the same level, then they share a parent class. Warlock - Subclass
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
2 Java
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- Scenario:You are hired by a game development company. Your task is to create an RPG hack & slash console game. The game will have a movement system that will be based on the x, y, z coordinate system. You will need to start with creating 3 classes.1. A class that represents a player2. A class that represents an enemy3. An abstract class that contains the movement logic.Step 1:Start by creating the superclass which defines the movement system for both enemy and player. The movement system is based on the Coordinate system. Imagine an x, y, z plane, the y coordinate is used to move forward and backward in the virtual plane, x to go left and right, z to go up and down.For example, A player with coordinates x, y, z with values -5, 10, 0 represents a player -5 units to the left, 10 units forward, and 0 z units mean on the ground. (0, 0, 0) are the base units which means the player or enemy is at the start of the level.Step 2:Create a class to represent the player which is derived from…In this exercise, you have to perform composition between the Toyota class and its Engine! Problem Statement# You have to create a Toyota class which inherits from a Car class, and is composed of an Engine Note: You already know that in such a composition relation, the Toyota class will be responsible for Engine’s lifetime. Consider this diagram for reference You should implement the Toyota class as the child class of the Car. It should have an instance of ToyotaEngine and a setStart() function which in turn calls the start() function of the ToyotaEngine class. The start() and stop() functions of ToyotaEngine class simply print out on screen that the engine has been started/stopped.Scenario:You are hired by a game development company. Your task is to create an RPG hack & slashconsole game. The game will have a movement system that will be based on the x, y, zcoordinate system. You will need to start with creating 3 classes.1. A class that represents a player2. A class that represents an enemy3. An abstract class that contains the movement logic.Step 1:Start by creating the superclass which defines the movement system for both enemy andplayer. The movement system is based on the Coordinate system. Imagine an x, y, z plane,the y coordinate is used to move forward and backward in the virtual plane, x to go left andright, z to go up and down.For example, A player with coordinates x, y, z with values -5, 10, 0 represents a player -5units to the left, 10 units forward, and 0 z units mean on the ground. (0, 0, 0) are the baseunits which means the player or enemy is at the start of the level.Step 2:Create a class to represent the player which is derived from the…
- In this exercise, you have to perform composition between the Toyota class and its Engine! Problem Statement# You have to create a Toyota class which inherits from a Car class, and is composed of an Engine Note: You already know that in such a composition relation, the oyota class will be res ible for Engine's lifetime. Consider this diagram for reference Car - id: int model: String - color: String + carFeatures(): void +setModel(): void + setColor(): void Toyota ToyotaEngine **** start): void stop): void . ..... + setStart(): void Part of- Car, Toyota and ToyotaEngine: Class Representation You should implement the Toyota class as the child class of the Car. It should have an instance of ToyotaEngine and a setStart() function which in turn calls the start () function of the ToyotaEngine class. The start () and stop () functions of ToyotaEngine class simply print out on screen that the engine has been started/stopped.In-class Assignment Day 8 You should draw the hierarchy for your classes to understand how the coding should be structured. Be sure to notate any classes that are abstract. Write an abstract class for Shape. The intended subclasses are Polygon, Circle, Triangle, and Rectangle. All of these will have a name, an area, and a perimeter. (Consider which methods might be abstract.) Add a toString method that will return the information about the Shape, for example: Triangle, Area: 7.5, Perimeter: 12.0 Write the class Rectangle. A Rectangle is a Shape and should have a width and a height. When a Rectangle is outputted, it should read: Rectangle, Length: #, Width: #, Area: #, Perimeter: # Write the class for Circle. Every circle is a Shape that has a radius. Be sure to provide an accessor method (getter) for the radius. When a circle is outputted, it should read: Circle, Radius: #, Area: #, Circumference: # Write a TestShape class that has the main method, which creates…You have to implement program that compares graduate students based on their ranks. The design of the program is given in the following UML diagram: • Student class: Base class that GradStudent extends. • GradStudent class: The objects from this class will be used for comparisons. • Rankable interface: Defines the implementation needed for comparison. GradStudent implements this interface. • Test class will be used to get student information from the user and demonstrate the comparison of students.
- Assignment - LocationsFor this assignment, we will be creating our location class and then a few locations to subclass from it. Most of these classes will be rather short so you can put them all in locations.py if you would likeCreate the Location classCreate the Town classCreate the Palace and Lumbermill classes Location ClassThe Location class establishes the basic properties of a location: manager - holds the character that manages the locationforeColor - holds the fore color of the locationbackColor - holds the back color of the locationEnter() - default method for entering a location. By default, the manager should greet you and all text displayed should use the foreColor and backColor of the location.Exit() - default method for leaving a location. By default, the manager should say bye to you and all text displayed should use the foreColor and backColor of the location.Upkeep() - default method that is called when time is advanced Town ClassThe Town class will inherit from the…Computer Science The console software for a game needs to be created with an MVC design pattern where game engine is the controller (GameController), the scenes are the views (GameView), and game & gamer info are the models (GameModel). Also, we need the controller, which is the game engine to be built with Singleton design pattern. So, the console software here adopts two co-existing design patterns. You will have to implement the controller class and the driver class. Follow the MVC design pattern implementation shown in the example in Lecture 14 for the Student, its controller, and the corresponding view. Use provided GameView class as the view and the GameModel class as the model. Provide answers to the following questions based on this case study: a) implement GameController Class as Singleton and as the controller for MVC in Java. b) Implement the Driver class. Also add the static method “getFromDB” (provided below) in the Driver class as the mock connection with the…What's the difference between a class's static and non-static data members? Give an example of why a static data member might be helpful in the real world.
- Person and Customer Classes Write a class named (Person) with data attributes for a person’s name, address, and telephone number. Provide accessors/getters and mutators/setters for each attribute. Write a displayPerson() to print out the attributes of the Person. Next, write a class named (Customer) that is a subclass of the (Person) class. The (Customer) class should have a data attribute for a customer number, and a Boolean data attribute indicating whether the customer wishes to be on a mailing list. Provide accessors/getters and mutators/setters for each attribute. Write a display customer() to print out the attributes of the Customer. Demonstrate an instance of the (Customer) class in a simple program.- Simple factory is not considered a design pattern because it does not decouple the client from concrete classes Select one: True False 2- structural patterns provide guidance on the way in which classes interact to distribute responsibility Select one: True False 3- The Simple factory is used when you want to limit the instantiation of classes to one implementation Select one: True False 4- When a class A is composing a reference to another class B, then we say that class A has-a class B relationship Select one: True FalseSubtask I: You will implement two classes Bid and Auction. The details are as follows: To keep things simple, each bid contains 3 attributes: bid_id: the identifer for this bid; • bidder_id: the identifer of this bidder; and auction: the identifer of this auction. ● Notice that bid_id is a unique identifier (think of a ticket) used to identify a bid whereas bidder_id identifies the person who made this made. Details about your Bid class: Your Bid class • can be instantiated via Bid (bid_id, bidder_id, auction), for example, bidtest = Bid(1, '8dac2b', 'ewmzr') provides the following access to data: If b is a Bid instance, then b. bid_id, b. bidder_id, and b. auction store this bid's bid_id, bidder_id, and auction, respectively. • has appropriate __str__ and __repr__ methods that show this bid's information. We do not specify the format. supports comparison using , ,==: two bids are compared exclusively by their bid_id. As an example, a bid with bid_id 3 is (strictly) smaller than a bid…