For this problem, you are going to design a game for the children to teach them about numbers. You are going to take numbers as input from the user as long as he has not entered an even number. If enters odd number, ask him again to give input. When he enters an even number, print that the number is even, and you have won. The program should include the following specifications: C) If the number is odd, print, "Wrong, is an odd number, try again" D) Again, prompt the user for an input number

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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I need this very quick...please sir
1. For this problem, you are going to design a game for the children to teach
them about numbers. You are going to take numbers as input from the user
as long as he has not entered an even number. If enters odd number, ask
him again to give input. When he enters an even number, print that the
number is even, and you have won. The program should include the following
specifications:
C) If the number is odd, print, "Wrong, <user input number> is an odd
number, try again"
D) Again, prompt the user for an input number
E Th
Transcribed Image Text:1. For this problem, you are going to design a game for the children to teach them about numbers. You are going to take numbers as input from the user as long as he has not entered an even number. If enters odd number, ask him again to give input. When he enters an even number, print that the number is even, and you have won. The program should include the following specifications: C) If the number is odd, print, "Wrong, <user input number> is an odd number, try again" D) Again, prompt the user for an input number E Th
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