For each round, ... The computer rolls a 4-sided die but does not reveal the result. The user guesses if the computer rolled an even or an odd number. If the user guessed correctly, they win the round. Otherwise, the computer wins. o Play ends when all rounds have been played. Report the score and the winner. Pig: The object of this game is to be the first to score 100 points. It's a 2-person game, so have your program play against the computer. For each turn, roll one 10-sided die. If the roll is a 1 or a 2, the turn ends and no points are earned. If the roll is anything else, the player decides if they want to roll again and again to earn more points to add to their score. (The computer will always stop after it earns 20 points in a turn.) For example: The computer's turn: First roll = 6, 2« = 8, 3« = 2. The turn ends and the computer scores nothing. Your turn: 1* = 4, 2« = 8, 3« = 5, 4m = 9, 5ª = 9. You decide you want to quit, so you add the total of all these rolls to your score.
For each round, ... The computer rolls a 4-sided die but does not reveal the result. The user guesses if the computer rolled an even or an odd number. If the user guessed correctly, they win the round. Otherwise, the computer wins. o Play ends when all rounds have been played. Report the score and the winner. Pig: The object of this game is to be the first to score 100 points. It's a 2-person game, so have your program play against the computer. For each turn, roll one 10-sided die. If the roll is a 1 or a 2, the turn ends and no points are earned. If the roll is anything else, the player decides if they want to roll again and again to earn more points to add to their score. (The computer will always stop after it earns 20 points in a turn.) For example: The computer's turn: First roll = 6, 2« = 8, 3« = 2. The turn ends and the computer scores nothing. Your turn: 1* = 4, 2« = 8, 3« = 5, 4m = 9, 5ª = 9. You decide you want to quit, so you add the total of all these rolls to your score.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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