FootballTeam Class Define a class in the FootballTeam java file that will represent a football team as follows: ● The class has the following three fields which cannot be accessed outside of the class. • name of the team (teamName) • number of wins (numOfWins) • number of losses (numOfLosses) ● Write a constructor that accepts the name of the team (n), the number of wins (w), and the number of losses (l) as arguments and sets the class properties to those values. ● Write methods that return the name of the team (getTeamName), the number of wins (getNumOfWins), and the number of losses (getNumOfLosses). ● Next, write a method to increase the numbers of wins by 1 (increaseWins) and another method to increase the number of losses by one (increaseLosses). ● Write a method that returns true when a team has a “good record,” meaning the team has more wins than losses (getRecord). ● Write a driver program in the FootballTeamDemo class. ○ In the main method, construct a FootballTeam named "Mountaineers" with 3 wins and 5 losses. ○ Call the method that returns true when the team has a good record and print out the result. ○ Now make three calls to the method that increases the number of wins by 1. ○ Lastly, call the "good record" method again and print out the result.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
FootballTeam Class
Define a class in the FootballTeam java file that will represent a football team as follows:
● The class has the following three fields which cannot be accessed outside of the class.
• name of the team (teamName)
• number of wins (numOfWins)
• number of losses (numOfLosses)
● Write a constructor that accepts the name of the team (n), the number of wins (w), and the number of losses (l) as
arguments and sets the class properties to those values.
● Write methods that return the name of the team (getTeamName), the number of wins (getNumOfWins), and the
number of losses (getNumOfLosses).
● Next, write a method to increase the numbers of wins by 1 (increaseWins) and another method to increase the
number of losses by one (increaseLosses).
● Write a method that returns true when a team has a “good record,” meaning the team has more wins than losses
(getRecord).
● Write a driver program in the FootballTeamDemo class.
○ In the main method, construct a FootballTeam named "Mountaineers" with 3 wins and 5 losses.
○ Call the method that returns true when the team has a good record and print out the result.
○ Now make three calls to the method that increases the number of wins by 1.
○ Lastly, call the "good record" method again and print out the result.
Please be sure to use the correct variable names and method names as seen above. The tests will be checking for this
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